Battledield now throwing an error because Valorant is already sitting in kernel memory. Time to buy your EA Battlefield PC but don’t forget your Valorant PC
You could also just not play games that think they are allowed to access the kernel at all. Seems safer, more affordable, and basically without downside. They aren’t even that good of games.
They aren’t even that good of games.
Hard copium there
I think the point is there are a lot of excellent shooters to choose from.
Sure, but from what I’ve seen, this battlefield isn’t bad
But yea we know EA
Yes because I truly love my shooters becoming more and more homogenized. Counter strike with hero abilities!?!? Oh my GOD let me spend 100’s of dollars on skins yes PLEASE Riot. Battlefield but it’s more like CoD? YES daddy DICE PLEASE spit in my mouth again, I love the taste.
You liking other type of games doesn’t mean all other games are shit. Most games are pretty basic. I mean csgo is generic as hell and Valorant improves the genre with abilities, good map design, proper character identities, and you say they make homogenized shit?
You not liking AAA games doesn’t mean they’re shit. There’s nothing wrong with making games that stick to a genre but do it perfectly
There isn’t a single character ability in Valorant that does not have an analog from League of Legends. The biggest hype surrounding BF6 is the fact that they’re bringing back a mechanic from BC2, and also that it’s smaller and more like CoD (I know, I played the beta). Yes, it’s homogenized garbage. Also no, they absolutely don’t do it perfectly, there are better tactical shooters against both titles. It is quite literally a video game fast food equivalent.
Never played LoL but I’m pretty sure that’s false
I’ve played both, granted I stopped playing valorant after 2 games because it’s fucking boring (for reference I stomped both games with +30 kills and a handful of deaths, dicking around with every gun) so I easily could be wrong about my assertion. You would be hard pressed to find a single character ability that doesn’t already exist in CS or LoL.
Edit: That isn’t even approaching the Overwatch comparisons. Like, you can argue that the games are fun — that’s entirely subjective. But seriously, Valorant isn’t homogenous? How many hero shooters exist? The fucking sniper is called the Operator.
They made a great game from this genre, and I don’t believe I’ve ever played a cs-like game with agents
Games dont belong in the kernel. Shit should have stayed in userspace. No, I dont care how many billions are on the line, games are not that important.
Those are not games but anticheats
True, your wording was my intention.
But is your intention my wording?
alternative: Games do not belong on computers that do non-game things.
Anyway, this is going to be resolved as soon as north korea finds out who many people have important stuff on PC they game on, and hack some hapless devs source to install a rootkit on 100m PCs via steam.
Yes they do. If I want games and non games on my PC then that is up to me, I am the fucking admin.
Yes they do. If I want malware and non malware on my PC then that is up to me, I am the fucking admin.
Fixed your post, and yes you are the admin, you can do what you want.
That was one hell of a leap in (il)logical thinking…
Do you think every videogame is malware?
Bait used to be believable.
I don’t think you understand people don’t have money to buy one computer to work, one to play, or a console to play. People are cheap that way, when it comes to food or a gaming console they choose food.
I guess only Nintendo is allowed to release games then.
Sony can’t, Playstation has a web browser and therefore games do not belong on it.
Checkmate, the playstation 5 doesn’t have a web browser
Neither did Playstation from what I remember
Playstation 2, 3 and 4 could run a web browser (although in all cases it was netfront, worse than Microsoft explorer 6)
I mean, i expected some comments on this, but that ? really?
very weak. back to the drawing board.
War…war never changes.
Soooo, you’re telling me, that if I want to use a NVIDIA graphics card in Linux, I am not allowed to load its official driver’s kernel modules unless I either deactivate secure boot or generate my own signing key and load it into the UEFI, as otherwise this would make the kernel untrusted. But on windows every $random_game_publisher is allowed to run at kernel level without it being considered untrusted?
deleted by creator
Who could have foreseen that letting game companies into the kernel would cause problems?
Micro transactions on intentionally caused blue screens when?
Microsoft, ironically. The one time they were right.
Granted, it wasn’t in anyone’s best interests but their own for not wanting anyone else to have kernel level access.
let $random_game_publisher = "Ubisoft"; print("But on windows every {$random_game_publisher} is allowed...?"); > But on windows every Ubisoft is allowed...?
I’d like to report an issue with your code.
Well, see, there’s your problem. You handcrafted this code carefully, but didn’t think about today’s coding standards. That’s outdated code you use. Why use a simple print with variable substitutions, if you can instead just vibe print it by sending a rough description what your program tries to output to an LLM to account for such possible errors! /s
I feel I would rather just opt out of playing these games. It ain’t worth it.
I feel like they should just host the entire game and stream it to players if they want to eliminate cheating, but that’s probably the most anti-SKG way to publish a game possible. Oh well.
Actually makes it easier to write aimbots and triggerbots, since you’ll have the video feed and can respond with the right inputs. Skips the step where you’ve got to film the monitor on the machine that’s ‘playing’ the game, which is protected by the HDCP between the PC and the screen.
The types of cheats that anti cheat in kernel space are trying to detect don’t view the video feed as such. They hook the process directly to read the memory, and the chest developer has reverse engineered the game binary to find out what variables correspond to things like opposing players, then using that information they draw stuff like wall hacks on the screen.
But yeah I guess an fps developer could move to a GeForce now type of model to eliminate cheats like that, but then no one would play that fps because of the input lag issues.
Good point. Guess it’s hopeless?
To be honest I haven’t thought about this much because playing online games with strangers is not something I enjoy in the first place. I’m sure others have good ideas, though.
Seeking a technical solution to a non-technical problem. Rather than having one set of company-hosted servers that they then struggle to police, just let everyone host their own, and they can be responsible for banning anyone that doesn’t follow the community rules.
But then that lets people socialize using the game without the company being able to harvest their data.
Yeah I wish we could go back to a model like that, the way PC gaming used to be. The sticking point would be battle pass progression, as mush as I hate it and an FPS is pretty much doa without it, although Hell Let Loose allows for rank progression while playing on clan-rented servers so it should work in theory.
These anti-cheats don’t even work. Anyone can go out and buy a hardware DMA card with an FPGA on it, which is basically a modern day Action Replay. It has full access to RAM without touching the OS and cheaters like to use them to get around anti-cheat.
furiously scribbles notes
Very interesting…
yeah, i haven’t done tech support in a hot minute either and had to look up some shit too. All that makes sense, although I don’t recall it existing in the early 90s when I actually thought I knew what i was talking about.
I remember when FPGAs were prohibitively expensive.
You just put me on a rabbit hole of looking at what FPGA means. Are these cheaters buying their cards already made? Learning such magic to cheat in games seems very weird.
Is “Mister FPGA” an FPGA because it can reprogram its “internal logic” to be as the gaming chips from the consoles?
How come people know so much? Dang here I thought being a computer wizard was one thing and you shattered my expectationsAn FPGA is essentially a reprogrammable computer chip, or integrated circuit (IC), that can behave as another computer chip. It is widely used in the development of new ICs.
The MiSTer FPGA project uses an off-the-shelf Altera DE10-nano development board, which has a combo FPGA + ARM SoC on it. The OS, USB controller input, and some other stuff runs on the ARM core, and the FPGA is reprogrammed upon launching a core to behave as closely as possible to the original hardware that it’s emulating.
FPGAs can either be pre-programmed or programmed on-the-fly. In consumer hardware, FPGAs and CPLDs (essentially weak FPGAs) are used when you need an IC produced in small scale, or when you need to be able to change the functionality of the IC with updates.
People know so much because they take the time to learn, and it does take a lot of time and patience.
Thank you for the reply.
“People know so much because they take the time to learn, and it does take a lot of time and patience”.
Off topic but I don’t think is that easy. We only have so much time… I just learned about this stuff. If I was 80 it would be game over.
Nothing that takes significant amounts of time to accomplish is easy. Many people go to school specifically to learn about FPGA development (Computer Engineering students specifically).
You can also still get everything working in software.
It boggles my mind so many people give a shit about these awful franchises. Surely there is something else to play
Sure. And when your entire friend group starts playing one of them, you can either join in, or see if you can wait out their interest.
Or did you think everyone games in a bubble?
Yeah, I remember this with CoD.
Everyone I knew was on console through. Are people cross playing these days? Or using PC more?
There is an audience for such games. Mainly for them to blow off steam and try to see if they’re a better crack shot than anyone, and sometimes to acquire a degree of fame. They have spent enormous amounts of money hoping to land more shots at a higher framerate.
I’m now more content quietly playing an offline sandbox game, no rush at all.
Project Zomboid is fun as hell.
It barely gets a passing grade, and that’s only if you’ve installed all the QoL mods.
Suggesting project zomboid to battlefield players is a really bad idea
I think these franchises have people hooked on a FOMO drip somehow, maybe I’m wrong. I’ve never seen the appeal myself.
Are you guys talking about Battlefield? A AAA fps with 128 players? With absolute bangers like 1942, Vietnam, 2142, 2, 4, and 1?
No idea why people like it. Dead franchise imo
Bad Company 2 and BF3 were great too :(
Haven’t played any since, and definitely won’t defile my kernel with these new rootkit requirements.
Isn’t Microsoft about to block kernel modules like this entirely? I thought I read that somewhere
Yeah, to stop another CrowdStrike, but it’s not a sure thing, yet there’s talk of api’s etc and wouldn’t surprise me if certain companies got a pass. An article covering your point: https://www.theverge.com/news/692637/microsoft-windows-kernel-antivirus-changes
I hope so much that this will happen.
Nope. They’re developing an alternative set of APIs for userspace in conjunction with security vendors for their products to use but it’s all still a long way off and will be optional to start with.
Given the volume of mission-critical devices security products are installed on (which the CrowdStrike fuckup highlighted), getting them out of kernel space would be a huge risk reduction for the world. And security vendors would love to get away from that risk as pulling a CrowdStrike costs a lot of money setting things right with customers.
But an anticheat used by consumers on their personal devices for a game, not such a big deal.
While I’m sure MS will eventually deprecate and then kill off third party kernel drivers, it could take a decade since MS has so much business (both internal and within their customer base) that relies on legacy crap.
Yep, they’re planning to create a new way to do it, not disable the old way.
And I think that a decade for disabling the old way is optimisticI have a feeling you’re right about this. I do wish Microsoft would take the Apple approach as Apple steamed ahead with deprecating kernel-mode access.
Love them or hate them, Apple take security a lot more seriously than Microsoft these days and it’s a real shame MS see security architecture as a nuisance rather than a core responsibility of their business.
it’s a real shame MS see security architecture as a nuisance rather than a core responsibility of their business.
I’m pretty sure the reason behind this is that they treat backwards compatibility as a higher priority in a lot of cases. There are so many odd choices I see in my day to day that I can only explain away by backwards compatibility. It’s part of the reason you see them take forever to depreciate old and insecure protocols until they get an encouragement from a vuln hitting the news.
That’s what I’ve noticed as well. They keep the old stuff around for as long as they can, because some software made 30years ago is critical to our society so they need to support it or we’re doomed
Like Japanese trains being controlled by some Flash app
And it’s not like the companies will update old stuff, either. They’ve shown a willingness to forget about old games as soon as the revenue dips too much. The result will be that those games will be unplayable in the future.
Ahahahaha. 😂 That is just brilliant. The kernel anti-cheat deadlock.
No no deadlock was that weird moba valve put out and supported for a whooping 2 months
Wdym supported for 2 months? It was, and still is, in closed alpha, getting regular updates
My bad, it just never makes any news rounds anymore so to the majority of game players it may as well be dead.
Valve never intended for deadlock to have as much media coverage as it did. It happened anyways because a media outlet chose to ignore the informal NDA message that popped up when launching the game. The message was removed shortly after the incident.
They are no longer supporting it?
It’s not even released yet, its still being developed.
Dota2? /s
It’s a shame, they won’t get my money
or adjust it is settings
Good job EA
That’s actually super funny to me.
Its*. This word is an exception to the rule of using an apostrophe to indicate possession. It’s is always a contraction for “it is”.
It’s not an exception. Pronouns never have apostrophes for possessive.
His. Hers. Theirs. Its.
I didn’t even catch that the first time. But what should we expect from garbage software?
Does anti-cheat even work?
kernel or no
Proof is in cheaters existing on day one of battlefield 6 open beta. Client side anti-cheat will never work. It’s good to have some basic preventative measures client-side, but server-side anti cheat is the only way to properly prevent cheaters.
Unfortunately companies keep investing in garbage client side anticheat that just pokes security holes into our machines.
Only Valve to my knowledge is investing money into their server side anti cheat, no other big player is to my knowledge.
It needs to be a mix. Have your clientside anti-cheat look for obvious attack vectors, have your serverside anti-cheat look for suspicious play, and let users report others. Then have humans review suspected cheaters and make the final call.
But that’s expensive, and off-the-shelf anti-cheat gives them someone else to blame.
I agree, there’s definitely some checks you can only do on the client and only some that work server-side. Ideally everything that can be checked on either, are checked.
Currently it’s just all wrong, the client-side can’t be relied upon as heavily as it is.
The benefit factor to the rootkits they install on our machines is nil. Just bloats our systems with garbage that is just waiting to be exploited by hackers.
You’re viewing from the perspective of what would be best for the playerbase. These decisions are made based on what’s the cheapest possible solution to have the playerbase shut up about cheaters so they wouldn’t drive away potential customers.
Good eye.
I would think there’s money to gain by keeping your players engaged longer by having less cheaters, but I guess theres also an incentive to keep just enough cheaters that you can steadily ban them for more game sales (not that I think that’s happening, i hope not).
Anyways they take our money, we expect whats best for us, within reason of course.
I doubt the revenue from sales to cheaters is that significant compared to the risk of losing players. I think the simplest explanation is that catching cheaters is hard (read: expensive), so they’re happy with catching the most obvious cheaters with off the shelf solutions (i.e. the Pareto principle).
Yeah as I mention I don’t really believe it either, just brought it up because it’s a thought.
And yup the simplest explanation is usually the right one.
I do wish they would stop invading our systems with their current anti-cheats (invasive ones) though, that’s the main thing I am worried about.
Valves anti-cheat doesn’t really do anything though, at least not in CS2. It does like to boot me from the game from time to time because I’m playing on Linux though.
True VAC alone is not great (nothing really is), but CS2 (in my opinion) has one of the best systems against abuse, even though legit players like myself can get stuck in low trust factor sometimes.
VAC, trust factor, overwatch (player report reviewing, not sure if this was discontinued) all work together.
Hopefully a big improvement is to come soon with the VAC Live agents that monitor games using AI to predict likely cheaters.
Valve obviously has a big interest in keeping cheaters out, because their skin economy makes them boatloads (literally hehe) of money. I think they are the only company going down this road right now of AI agents, which is unobtrusive to users and should hopefully keep up VACs high accurate ban rate (which is at least a good thing about VAC, when you are banned, in almost all cases, you were indeed cheating (low fase positives)).
I do recognize though that AI agents likely comes with a high cost and may only be implemented in other highly competitive games that make lots of money.
There probably exist other methods, but it’ll take more investment in designing adaptable systems that can work on many games.
I do report a lot of cheaters, but I never know if it even does anything. I pretty much only play casual anyways. The worst is when someone is obviously cheating, and no one votes to kick them, or some special types actually vote against kicking the cheater so they can win …
ETA: the AI agents sounds cool, as long as legit players don’t get mistakenly banned. I didn’t realize cheating was such a huge problem these days until I started playing CS2 again. I used to scrim 1.6 Back in the day and never really had that problem that I can remember.
Web developers work this out years ago. If you want to put content behind a paywall don’t do it client side because it will get bypassed.
This was me working out of a tiny office. Yet apparently I was more advanced than AAA game developers.
Hopefully they start to learn from this at some point… they should realise that their current anti-cheat systems are not working as intended at some point right?
Battlefield will lose sales, every game definitely loses players because of cheater infestations. Lots of money lost in my eyes, is it enough to make them see straight?
That’s only proof that it will never be enough to stop all cheating. But if the metric is if it reduces cheating then that proves nothing. Not saying I have proof that it does reduce cheating but I would personally bet on it reducing it somewhat at least.
It definitely reduces cheating, but mostly just by raising the bar of entry (not by that much as evident in day 1 cheats being present). I doubt it’s effectiveness though, since most games you can do some quick research and find $5 cheats that will go undetected (hell even free cheats can work if you do a little more research on doing the injection part manually yourself).
You can also never stop cheating, but the anti-cheat they install on your computer is just an extra attack vector for hackers, etc at this point, since it obviously doesnt work as intended.
Client side anti-cheat (the one installed on your PC) will never work, it’s just fundamentally impossible. They can restrict user freedom as much as they want, but the hardware still isn’t under their control.
The only reason they push for those kinds of anti-cheats is because they don’t have to pay for the extra processing of server side anti-cheat, and they also get the benefit of a backdoor into your computer that you may never fully uninstall without buying a new computer.
… Or installing Linux.
flyes away
Linux isn’t necessarilly immune. A game could easilly ask the user to install a DKMS module or use their kernel image.
They don’t, but that would be the equivilant.
That statement is to easy. It all depends on how much permissions you give the game and in what kind of environment you execute your game. From sandboxing to inmutable root file systems there is a lot possible to exactly prevent this to happen.
eBPF is probably the way with Linux IMO
I mean, it’s like saying Pentagon security can’t work because some skilled hackers can someday find a way to spoof / steal credentials. Security always happens on a sliding scale based on the value of the contents.
I think at the very least, they can take steps that inconvenience hackers sufficiently each update without harming players - they can’t make it impossible to hack on the client side, but they can’t make it feel not worth it for them.
The reason I sort of insist on it is that even with serverside checks for game logic like teleportation and instant kills, game engines still load the data for player positions which allow for wallhacks and aimhacks. Those checks can only happen clientside; you can’t even send mouse positions often enough to look for “snaps”.
At the least, I agree that modern coders have gotten very lazy about having the server verify basic actions. “Okay, player 22 deals 8000 damage to every other player in the server simultaneously? Okay.”
It only works in so far that it makes making cheats harder to create and easier to detect. But it will never fully eliminate or catch all cheats.
Some of it does, some of it doesn’t, the critique is that kernel level stuff is way more than needed against most cheaters but not enough against the most dedicated ones, and it is invasive as hell.
The best anticheat is good netcode and server side checks. You can’t wallhack if your client doesn’t see behind the walls.
Anecdotally, there seem to be fewer valorant cheaters than in counter strike.
Idk if that can be chalked up to “valorant uses kernel and cs doesn’t”, though. Probably not. And it’s still nonzero for valorant.
Arasaka vs Militech humble beginnings
EA wishes they were even close to that competent.