Mama told me not to come.

She said, that ain’t the way to have fun.

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Joined 2 years ago
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Cake day: June 11th, 2023

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  • Sure, I just don’t trust results from subjective studies, unless it’s tracking trends over time. So maybe if they had opinion polls like this before smartphones were a thing in classrooms, while smartphones were a thing, and after they were banned I’d trust the results somewhat. But if we’re just tracking an after-the-fact poll, it just feels like confirmation bias. I believe teachers have an incentive to overstate the impact of policies that give them more control, because they want to encourage more such policies, even if they aren’t effective at achieving tangible results.

    So yeah, I distrust this type of study. I don’t think it’s necessarily worthless, I just don’t think many conclusions can be taken from it.




  • Sure, you’re paying for a performance when you watch a film or play at a theater. If I pay to watch a video game tournament, I’m likewise paying for a performance, not the game.

    When you buy a film (DVD, Bluray, or Digital Copy) or a recording of a play performance, you own that copy and can watch it as often as you want for as many years into the future as you want. What we’re saying is that video games should work the same way, if I buy a game, I should be able to play it whenever I want at any point in the future. That’s it, it’s the same thing as with a film.








  • Yeah, I draw the line at the kernel.

    If they want to protect against piracy (losing game IMO) or try to limit cheating, that’s fine as long as it doesn’t impact gameplay (i.e. I can still party SP offline) and it keeps working in 20 years when they’ve stopped supporting the game. If that means releasing a patch to remove server interaction when they shut the servers down, that’s fine.

    I am not okay with needing to install a kernel module just to play a game. That’s a security risk, prevents compatibility tools like WINE from preserving the game, and makes the game more fragile (will a kernel update break the game?). That’s a red line for me, and I refuse to play any game with kernel-level DRM or anti-cheat.




  • Agree with this, but I don’t supply my kids with phones at all, despite their friends having them. If there’s an emergency, they can go to the office or ask their teacher. If that’s not possible, the school will likely call instead (e.g. when there was a bomb threat a could of couple years ago).

    I have chosen to not give my kids phones, but I also think other parents should be allowed to choose differently. Everyone’s circumstances are different, and I don’t want the government stepping in to make parenting decisions for me, even if my decisions would be the same. That’s overreach and I will absolutely oppose it.





  • If that’s their argument, then the counterargument is simple: preserve the game another way. If hosting servers is dangerous, put the server code into the client and allow multiplayer w/ P2P tech, as had been done since the 90s (e.g. StarCraft).

    What they seem to be doing is reframing the problem as requiring users to host servers, and arguing the various legal issues related to that. SKG just needs to clarify that there are multiple options here, and since devs know about the law at the start (SKG isn’t retroactive), studios can plan ahead.

    It’s just a disingenuous argument trying to reframe the problem into cyber security and IP contexts, while neither has been an issue for other games in the past.


  • The original article completely misrepresents the initiative:

    We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.

    Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

    Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:

    • provide alternatives to any online-only content
    • make the game P2P if it requires multiplayer (no server needed, each client is a server)
    • gracefully degrading the client experience when there’s no server

    Of course, releasing server code is an option.

    The expectation is:

    • if it’s a subscription game, I get access for whatever period I pay for
    • if it’s F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it’s advertised
    • if it’s a purchased game, it should still work after support ends

    That didn’t restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they’re expected to fill in holes and make it look nice once they’re done).

    I argue Stop Killing Games doesn’t go far enough, and if it’s pissing off the games industry as well, then that means it strikes a good balance.