Shocking exactly 4 people on the planet, Squadron 42 might not make it’s just-recently-confirmed-absolutely-rock-solid 2026 release date. 😂
Although I will say that at this point even laughing about it becomes difficult. It’s been so many years, every joke has been made and every laugh has been had.
Game development as a service.
Hahaha, at this point they can coin the term.
They may have been the first, but the sheer amount of failed disaster projects on Kickstarter, Paetron, wherever is staggering.
Some of them end up being “successful” failures, just stringing their patrons along on hopes and dreams and donations until the well dries up. Star Citizen is definitely the most successful venture of its sort, but only because it’s the highest profile with a bunch of known talent in the mix.
Just to give a more shit show example there’s also Yandere Sim. Theres so much to that shit show that I can’t even get into, mostly cause I’m fucked up on Tylenol. Point is there are multiple documentaries on YouTube about how that fucker just kept stringing folks along and self sabotageing for years.
damn that’s good, we should have been using it for this game particularly but also pretty much every pvp survival game as well.
My biggest problem with survival crafting games is the balance is always horrendously unfair and is just irritating as fuck, or there isn’t even anything to survive against because they didnt put any kind of antagonists in the game so the building part is completely aesthetic.
The PvP focused ones do both at once! There are no enemy NPCs, and the balance between the human players is stupid AF.