• otacon239@lemmy.world
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    2 days ago

    I dunno. I feel like the fact that it’s able to reliably simulate 10[1] particles in realtime since the beginning of time, I’d guess it’s not running on Windows at least. But I also have a hard time it’s Linux because someone would always be messing with things and it would have needed to reboot for some reason or another about 6 or 7 times. Maybe the 7 days God spent building Earth was just time spent on building the server config lol.


    1. a lot ↩︎

    • Aurenkin@sh.itjust.works
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      2 days ago

      And on the 7th day, shit finally compiled, and God looked upon the code that he had written and found that it was mostly good enough.

    • SirActionSack@aussie.zone
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      2 days ago

      We would have no way of knowing what the time factor is but I think 1:1 seems highly unlikely. Much more likely that we’re running very slowly due to limits on available processing power or very fast so a civilisation can rise and fall within the observer’s lifetime.

      • r00ty@kbin.life
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        2 days ago

        We’d also be entirely unaware of reboots. Our reality would just resume from the last save point and we’d just move on like nothing happened.

        • Cypher@lemmy.world
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          2 days ago

          Reality reboots only when I’m sleeping and you can’t prove otherwise.

          When I stay up too long and start ‘hallucinating’ that’s actually the simulation breaking.

          • r00ty@kbin.life
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            2 days ago

            No. That’s just because the thread simulating your consciousness has leaked too much memory. So when you sleep the thread saves important parts of the memory map and terminates and a new one is started with an empty memory map ready for a new “day” .

      • Naz@sh.itjust.works
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        2 days ago

        It’s 0.666× time scaling max, and 0.0625 min.

        One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.

        There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.

        To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at

        c_max=0.999
        
        (See: Time Dilation, General, Special Relativity)
        
      • tetris11@feddit.uk
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        2 days ago

        At the local level, yes - but I figured that was poor Earth drivers caused by spotty documentation and bitrot. At the cosmic level, it seems to run pretty clean. Uptime of a couple billion years cannot be beat, but I do wonder how they encode timestamps

    • jollyrogue@lemmy.ml
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      2 days ago

      The universe is just being restored from backups. It took 7 days to fond a backup which would boot, and the Time to Restore was wildly inaccurate.

    • ☂️-@lemmy.ml
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      2 days ago

      we wouldn’teven notice a reboot, the simulation would pause and supposedly pick up where it left no?