I dunno. I feel like the fact that it’s able to reliably simulate 10[1] particles in realtime since the beginning of time, I’d guess it’s not running on Windows at least. But I also have a hard time it’s Linux because someone would always be messing with things and it would have needed to reboot for some reason or another about 6 or 7 times. Maybe the 7 days God spent building Earth was just time spent on building the server config lol.
We would have no way of knowing what the time factor is but I think 1:1 seems highly unlikely. Much more likely that we’re running very slowly due to limits on available processing power or very fast so a civilisation can rise and fall within the observer’s lifetime.
No. That’s just because the thread simulating your consciousness has leaked too much memory. So when you sleep the thread saves important parts of the memory map and terminates and a new one is started with an empty memory map ready for a new “day” .
One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.
There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.
To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at
At the local level, yes - but I figured that was poor Earth drivers caused by spotty documentation and bitrot. At the cosmic level, it seems to run pretty clean. Uptime of a couple billion years cannot be beat, but I do wonder how they encode timestamps
I dunno. I feel like the fact that it’s able to reliably simulate 10[1] particles in realtime since the beginning of time, I’d guess it’s not running on Windows at least. But I also have a hard time it’s Linux because someone would always be messing with things and it would have needed to reboot for some reason or another about 6 or 7 times. Maybe the 7 days God spent building Earth was just time spent on building the server config lol.
a lot ↩︎
And on the 7th day, shit finally compiled, and God looked upon the code that he had written and found that it was mostly good enough.
Something weird happened with the platypus but he wasn’t about to start over
with only 10 quintillion essential bugs
We would have no way of knowing what the time factor is but I think 1:1 seems highly unlikely. Much more likely that we’re running very slowly due to limits on available processing power or very fast so a civilisation can rise and fall within the observer’s lifetime.
We’d also be entirely unaware of reboots. Our reality would just resume from the last save point and we’d just move on like nothing happened.
Reality reboots only when I’m sleeping and you can’t prove otherwise.
When I stay up too long and start ‘hallucinating’ that’s actually the simulation breaking.
No. That’s just because the thread simulating your consciousness has leaked too much memory. So when you sleep the thread saves important parts of the memory map and terminates and a new one is started with an empty memory map ready for a new “day” .
The final boss fight of Rust rewrites
reality reboots when every person blinks at the same time
Oh, so it’s written in Lisp.
This is correct.
I thought you were at TI right now.
It’s 0.666× time scaling max, and 0.0625 min.
One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.
There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.
To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at
c_max=0.999
(See: Time Dilation, General, Special Relativity)
The simulation absolutely runs on Windows, have you seen the random unwanted stuff that happens way too often in it?
At the local level, yes - but I figured that was poor Earth drivers caused by spotty documentation and bitrot. At the cosmic level, it seems to run pretty clean. Uptime of a couple billion years cannot be beat, but I do wonder how they encode timestamps
A couple billion years from our point of view.
Dude doing the programming hasn’t even left for lunch yet.
“eh let it run, and Ill tackle the edge cases when it crashes”
The universe is just being restored from backups. It took 7 days to fond a backup which would boot, and the Time to Restore was wildly inaccurate.
we wouldn’teven notice a reboot, the simulation would pause and supposedly pick up where it left no?