We would have no way of knowing what the time factor is but I think 1:1 seems highly unlikely. Much more likely that we’re running very slowly due to limits on available processing power or very fast so a civilisation can rise and fall within the observer’s lifetime.
No. That’s just because the thread simulating your consciousness has leaked too much memory. So when you sleep the thread saves important parts of the memory map and terminates and a new one is started with an empty memory map ready for a new “day” .
One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.
There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.
To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at
We would have no way of knowing what the time factor is but I think 1:1 seems highly unlikely. Much more likely that we’re running very slowly due to limits on available processing power or very fast so a civilisation can rise and fall within the observer’s lifetime.
We’d also be entirely unaware of reboots. Our reality would just resume from the last save point and we’d just move on like nothing happened.
Reality reboots only when I’m sleeping and you can’t prove otherwise.
When I stay up too long and start ‘hallucinating’ that’s actually the simulation breaking.
No. That’s just because the thread simulating your consciousness has leaked too much memory. So when you sleep the thread saves important parts of the memory map and terminates and a new one is started with an empty memory map ready for a new “day” .
The final boss fight of Rust rewrites
reality reboots when every person blinks at the same time
Oh, so it’s written in Lisp.
This is correct.
I thought you were at TI right now.
It’s 0.666× time scaling max, and 0.0625 min.
One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.
There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.
To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at
c_max=0.999
(See: Time Dilation, General, Special Relativity)