I’m thinking of working on a turn-based battle simulation game - a Pokemon VGC drop-in.
It will go all in on simulation, and will not have a story mode - think Pokemon Showdown.
Furthermore, the simulation tweaks will be significant - it could essentially be a different game depending on the tweaks. But the default will be as close to Pokemon VGC as possible.
In terms of roster, it will likely be small (32 creatures) and with a mathematically sound number of types (still have to do research for this).
My grand goal for rosters is to have people make their own, and choose the creatures they like most into their own sets. With the “official” set (run by me) having the initial 32 and adding customs all the way to 128.
The entire project will be open-source.
I’ve been really contemplating this, because it will take a significant amount of time, and I do not know what the actual room temperature is.
I feel like people who play Pokemon Showdown will stay there, but I feel (with careful consideration and execution) some people may appreciate this project.
If you have anything you’d like to see in this type of game, please leave a comment. If you’d like to donate to help free up more time to work on this DM me.
If you’re wanting to build a game, do it for you and not someone else. It’s going to be a difficult and thankless task, so make sure that you are enjoying the process!
Thanks for the advice.
I think this is something I would enjoy doing even if no one played it. I’m not necessarily looking for thanks, but I also recognize it would be a massive waste of resources - which could be spent on a project people find useful. It’s also a multiplayer game, so without players, it would be truly pointless.
I think I’ll go through with it though; if there’s general curiosity, there’s a chance.