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Joined 2 years ago
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Cake day: June 10th, 2023

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  • It’s really only helpful for formats that will be directly read by hardware (the video chip) and where the “compression” ratio (I would prefer the term quantization) needs to be fixed. For file compression, which was quite mature but CPU- and memory-intensive at the time, the dithering only makes it more difficult to compress further.

    Compressed textures on modern GPUs actually use similar compression: a color palette followed by indexes into the palette. But that’s done per 4x4 pixel block.