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Cake day: July 1st, 2024

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  • Hubris is a kind of boastful pride–like a sense of invulnerability. It also implies a kind of dramatic irony, that this sense of invulnerability will eventually prove false. (The term comes from ancient Greek theater, where it’s often the Heroic Flaw that will eventually be the undoing of the tragic hero.)

    Chutzpah is more…audacity, nerve, gall. A person with chutzpah doesn’t believe they can’t be harmed; they’re just willing to bald-face it out in the hopes you won’t actually call them on it. In English it can have a positive connotation, the way “cojones” tends to, but it can also have a negative connotation, like “cheek” or “gall.” It comes from Yiddish, where apparently it’s more uniformly negative. (Leave it to us Americans to interpret a condemnation of shameless effrontery as somehow laudatory.)

    I guess I would say the key difference is that someone with hubris thinks they are invulnerable, whereas a person with chutzpah is aware they are vulnerable and absolutely refusing to act like it.

    They’re definitely kind of related, but they just have really different feels to them



  • monotremata@lemmy.catoGames@lemmy.worldFable delayed to 2026
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    8 days ago

    I never actually played Fable 2 (it never came to PC) but 1 was decent for its time, and yeah, 3 kind of fell apart. (You get to what seems like the halfway point, then the rest of the game plays out in a few minutes, entirely through menus, and is super boring.)

    But mostly I’m finding it hard to imagine how a new take on this would stand out in today’s market. It’s, let’s see, a third-person action game with RPG elements tacked on. The setting is…generic western fairytale fantasy. I’m not saying the game couldn’t be good, but what would be distinctive about it? Having people call you “chicken chaser”? What is the contribution of the “Fable” pedigree here, apart from Molyneux baggage?