

- Old man yells at clouds
Resources are just way cheaper than developers.
It’s a lot cheaper to have double the ram than it is to pay for someone to optimize your code.
And if you’re working with code that requires that serious of resource optimization you’ll invariably end up with low level code libraries that are hard to maintain.
… But fuck the Always on internet connection and DRM for sure.
Rogue was the start of the genre - games that came after we’re always measured against it.
Rogue was a dungeon crawler - a type of game that had been done plenty of times before. Starting over on death had also been done.
But it became genre defining by being the best at both.
Spire I’d say is similar. It is genre defining because the combination of gameplay elements was so perfectly executed that it will become the measuring stick against which all roguelike deck builders will be measured. So Spirelike fits, I think.
Right but Rogue isn’t much like modern Roguelikes either. It’s still the genre.
The genre can be called “rogue like deck builder” all you want, we all know what it really is: “Spirelike”