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Joined 10 months ago
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Cake day: September 2nd, 2024

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  • Let me explain how Honkai Star Rail handles gearing. Every single character has six relic slots: head, hands, body, feet, planar orb, and planar ornament. These relics go from level 0 to level 15, and four of them have a randomized primary stat. They all feature four randomized secondary stats, and every three levels a random one of those secondary stats gets a bonus. Each relic also belongs to a set of relics, and characters benefit from having two or four pieces of a given relic set. That means for every character in your party, you need to get the right items at the maximum rarity, the right primary stats, the right secondary stats, and the right level-ups for those secondary stats.

    This is min-maxer mindset and I would hope randomized systems like this will prevent it but unfortunately no: even here some people think they actually need to roll every dice exactly the right way. I don’t think it’s true that this is really necessary. And no, it is not necessary to do top 10 world parses; you can just beat endgame content on modest, casual difficulty and call it a day, rather than try hard to set a record.



  • Yes, the cheapest ones might have some risks, I mostly presented it as an example of what the opposite extremity looks like. There is a lot in-between, something a bit more expensive is even more guaranteed win. For example last time I used Hetzner, I had a server with 64gb RAM, 2TB SSD, and 16 cores Ryzen for something like €34/month. Hetzner support is very decent and they’re very well known, have decent reputation and been providing their services for a long time.



  • Maybe the problem is that they are using ridiculously overpriced enterprise services like AWS or Azure, which provide their own solutions for a lot of common things like backups, replicas, logging, etc, but cost 100x more than what you can get with DIY on some cheap VPS if you’re fine with spending 1.25x more time.

    Also, given that the instance is called “infosec.exchange”, you can be sure that he is not running this on some cheap VPS.

    Why not, though.



  • If Blender had a patreon or coffee or kofi, I would happily subscribe to something like $3/month. I know artists that have tens of thousands of paid subscribers and their minimal plan is $3. Blender could achieve hundreds of thousands of paid subscribers eventually imo. To make things interesting, they could release prebuilt binaries of some subprojects like NPR fork, only to subscribers, also they could do partnership and paid plugin giveaways every month to subscribers. It just needs a bit of dedicated SMM work. One-time donations just don’t hit the same. I do those maybe once a year or two, and don’t do another one until I get the feeling “it’s been a while”.









  • What I’m trying to figure out is exactly how pushy they are. Because I’m playing Genshin for a week already and there wasn’t a single moment I considered spending real money. Even a week worth of this kind of content (open world, quests, parkour, puzzles, minigames, bosses, mini bosses, multiple types of craft, randomized encounters, etc), is quite something and there’s still no sign of anything P2W on the horizon. Should I even expect some extra beefy bosses that are impossible to beat without buying crystals for tons of wishes? If not, then how is it morally different from any game that has any paid extra content at all? Like, you definitely can buy some optional cosmetics in almost any MMORPG game. People who can’t live without buying all the unnecessary cosmetics will proceed to spend a lot of money there as well.




  • Good response. A bit offtopic but:

    Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. “You cowards,” Jim wrote, calling Morrowind a “special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly”.

    I prefer Morrowind’s UI to Skyrim’s, even with SkyUI mod:

    • It’s more fun to have individual item icons than just text or generic icon just for item type
    • Those classic brass borders are beautiful
    • Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn’t scroll enough

    Overall, this whole system was obviously designed for consoles and it doesn’t really work well on PC even with mods. I don’t really remember Oblivion’s interface, but the one in Morrowind’s is something that I think definitely needs less “fixing” than Skyrim’s for example. And I don’t think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.


  • Japanese schoolgirls is a big NO-NO in Australia 😅 Jokes aside, this is the first time I hear about this game, watching trailer I immediately thought about “When They Cry”, and then I read this from article: “Silent Hill f is being developed by Neobards Entertainment (which has previously served as a support studio for Capcom’s Resident Evil games), with creature and character design by Kera, and a script by When They Cry writer Ryukishi07.” So now I’m hyped!