

Eh, for most things, sure. I’m right with you for most media, but there’s a lot to be said for confining content when it’s part of the cultural zeitgeist. Ain’t nobody talking about Game of Thrones now, and it’s only 6 years old, not even a decade.
With any sort of piracy setup, almost all mainstream media is incredibly easy to get within a few hours of release, and most “Long Tail” content can be found pretty easily, too. If it’s so obscure that you still can’t find it, then that’s likely a good indication that you’re solidly pushing into indie content that hardly earns any income, so they could really benefit from us paying for their content.
We do try to make sure indie content creators get paid, though. For example, Kindle Unlimited is pretty amazing for us. My wife and I share an account, and we read so voraciously that authors get paid out about 10× what we pay for the service. Maths out roughly like this: ~30 books/month, on average, at ~1¢/page (actual pages, not Kindle standardized e-reader pages, which are only half a page), at ~250-300 pages/book is $75-90/mo, and we pay for 2 years in advance at I think $7ish/mo.
But I’m totally with you on games. I spend lots on videogames, but almost entirely for indie game bundles at $1-2/game, typically. I have literally thousands of games I’d love to play going back decades, so I don’t need the latest releases unless it’s a game I’m super excited for.
One of my bigger concerns from all this is that reduced access to users to install apps might have chilling effects on app development. It’s great being able to get apps from Itch.io, GitHub, and FDroid, but will developers continue releasing there if the user base dries up? I guess apk-mirror will likely still continue, since they’re ripping from the Play store anyway.