• 6 Posts
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Joined 9 months ago
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Cake day: September 9th, 2024

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  • Totally fair, but let’s put “long” in context—by ’90s gaming standards, a year was practically an eternity. That’s like five TikTok trends or three failed live-service shooters today.

    And sure, there were console ports flying around faster than a cacodemon on nightmare mode, but let’s be honest: nobody was lining up to play Doom on the 32X, Jaguar, or 3DO. Most people didn’t even know what a 32X was, let alone own one.

    The SNES version had about as much horsepower as a Roomba with a dying battery.

    Meanwhile, on PC, Doom was running smooth, loud, and proud, exactly how John Romero intended—mouse, keyboard, and all. Even the execs chasing that gold rush had to admit: the real party was on DOS. If you wanted Doom at its best, you were booting it up on a beige box, not squinting at a blurry mess on a doomed add-on.

    So yeah, everyone wanted Doom, but only the PC really delivered. The ports were like decaf coffee. Sure, you can drink it, but why would you?


  • Sure, a lot of these characters have gone multiplatform. But let’s be real, they’ll always have PC in their blood.

    Doomguy was fragging demons on a beige tower long before he set foot on a console. Geralt was busy crashing Windows installs before he ever picked up a PlayStation trophy. Vault Boy practically has “runs best on PC” stamped on his forehead. Console gamers might have visiting rights now, but these mascots grew up in the wild west of PC gaming, and that’s where their roots (and all the weird mods) are.

    And honestly, you can play Mario games on PC too—emulation is a thing—but everyone still thinks of Mario as a Nintendo icon. Same logic applies here. PC or bust.



  • You mean…Windows?

    Don’t get me wrong—I love SteamOS and Bazzite as much as anyone. But like it or not, Windows has been the backbone of PC gaming for decades. Most developers still build for Windows first. Even on Linux, you’re usually running Windows games through Proton, not true Linux ports.

    And honestly, it’s not Microsoft that’s closest to monopolizing PC gaming. It’s Valve. They control 85% of the storefront market. If SteamOS takes off, I doubt most people will bother installing Heroic just to run GOG or Epic games. Sure, it’s possible—but for the average gamer, it’s more hassle than it’s worth.

    What we really need is more competition. I want to see an Xbox handheld running Windows, but also a GOG Deck, an EGS Deck, maybe even an Itch.io Deck.

    Hell, imagine if Apple finally woke up to gaming and made a Mac Deck. Now that would shake things up.


  • I’ll be honest: as much as I love Xbox—I still have my OG and a 360—PC gaming has completely leapfrogged it in terms of value.

    The whole appeal of the original Xbox was that it brought PC-style gaming to consoles. I never liked playing FPS games on console until Halo came along and proved it could actually work.

    But over the last 15 years, Valve has basically turned PC gaming into a console experience. These days, instead of hooking up an Xbox to my TV, I just connect a PC tower. Honestly, it’s way easier than it used to be.

    The last console that really offered something unique for me was the original Switch, mostly because it made going from handheld to TV effortless. But with the new wave of handhelds running SteamOS or Bazzite, that same seamless experience is now possible on PC hardware.

    If Microsoft can make Windows as smooth and intuitive as SteamOS, then maybe they’ll be back in the game.



  • Legion Go owner here—well, technically my wife’s.

    You can dock a Windows 11 handheld, but it’s not exactly seamless. You have to dig into Settings, disable the handheld’s own display, and tell it to use the TV instead. No problem for me, but most people won’t bother. Hopefully, the next “gamer-specific” version of Windows makes this automatic when you dock.

    That’s why I ended up dual-booting the Legion Go with Bazzite. Navigating with a controller is just easier, and I’m not waiting six months for another Windows version I might have to pay for.

    We paid C$900 for the Legion Go, and honestly, it was worth the premium for three main reasons:

    1. The controls: Think Joy-Cons, but better. They’re detachable, comfortable, and feel great in the hand.
    2. The display: An 8.8” screen, 1600p, 144Hz. Gorgeous and smooth.
    3. eGPU support: Plug in an external GPU when docked, and it turns into a serious gaming machine.

    I get that some people just want a cheap handheld. But my wife—who’s not a PC enthusiast (her favorite game is Little Kitty, Big City)—thought it was worth it. It was still cheaper than her iPhone 16e.




  • The claim that the Steam Deck runs unmodified Linux software “out of the box” glosses over a lot of caveats.

    Sure, it’s possible—but only if the software is compatible with SteamOS’s Arch-based flavor of Linux, its dependencies, and its sandboxing. And to even attempt that, you have to exit Gaming Mode entirely and boot into Desktop Mode. From there, you’re dealing with a mouse-and-keyboard interface, and many apps require terminal commands, sudo access, or specific library versions to even launch. That’s not something you casually do with a game controller from your couch.

    More importantly, I reject this narrow definition that “console” must mean a closed, locked-down system incapable of running general-purpose software. That might describe a traditional console, but it’s not a requirement. Plenty of recognized consoles have been open or hackable: the Ouya ran Android. The Miyoo Mini running OnionOS is basically a retro Linux handheld, yet it’s absolutely treated as a console by its user base. A Raspberry Pi running Batocera, plugged into a TV with a controller, is a console experience. Even the Nintendo DS, when booting homebrew off a flashcart, operates in the same way.

    What actually defines a console isn’t the OS or whether it can run unmodified desktop software. It’s the user experience: you turn it on, pick a game, play with a controller, and everything revolves around gaming. The Steam Deck nails that. You don’t need to know it runs Linux. You don’t have to touch Desktop Mode. For the average user, it’s as much a console as a Switch or Xbox—just with a lot more flexibility if you go looking for it.


  • I mean, if that logic held up, then the Xbox wouldn’t count as a console either—because it literally runs a customized version of Windows under the hood. It boots into a UI shell, but it’s still Windows at the core, running DirectX just like a PC.

    By that same standard, the PlayStation wouldn’t be a console either, since it’s running a customized BSD-based OS that can support a lot of traditional software frameworks.

    The idea that a console must run completely proprietary software or require deep code rewrites for every game is just outdated. These days, the distinction is more about the delivery method and user experience than the underlying OS. Steam Deck boots into a curated interface, runs games with gamepad-first optimization, and delivers a console-like experience out of the box. Whether it’s using Proton or not doesn’t change that—it’s still targeting the exact use case of a console: plug in, pick a game, play.

    So if the Xbox qualifies despite being a glorified Windows PC with a gamepad and a skin, then so does the Steam Deck. You don’t get to move the goalposts just because it runs Linux.


  • I was born in 1981. Not too much younger than you, but old enough to remember when the arcade scene was really bustling.

    I’m of a different mind.

    I’ve played so much Pac-Man and Space Invaders that I’ve simply had enough of it.

    There’s only so much time left on the planet, and I’d much rather spend it on new and novel experiences. If I play retro games, they’re either games I really want to beat but haven’t. Or they’re unfamiliar.

    I love PC gaming for exactly this reason. You get to early classics like Ultima, but then you get modern fare like Black Myth Wukong.

    My reason for talking on the Internet about this stuff is because it’s hard to find people, outside of conventions, who give a damn about this hobby.












  • If we’re putting the SteamDeck against Nintendo, I’d say the natural comparison is Steam exclusives against Nintendo exclusives.

    This makes no sense because as you just mentioned, the Steam Deck is just a Valve-branded Linux distro. Really, what we should be doing is counting PC exclusives. And I say PC because Proton makes the difference between Windows and Linux moot – Steam Deck plays Windows games, often better than Windows itself.

    If we’re talking exclusives, there are way more on PC than on Switch.

    The whole reason the Steam Deck exists is to compete as a portable full sized hand-held console comparable to the Switch.

    No, the whole reason the Steam Deck exists is to play your PC games on a handheld, and do it with a console-like experience.

    What I feel you don’t understand – and I can’t emphasize this enough – is that there are games I’ve always wanted to play on a console that I just couldn’t because they required either a desktop or laptop. Off the top of my head, here’s just a few:

    • Blood
    • Septerra Core
    • Jazz Jackrabbit
    • Fate
    • AquaNox

    You know how many times I wanted those games to get ported to console? Decades later, it still hasn’t happened.

    What the Steam Deck does is make games that were previously inaccessible – available on handheld and TV (via dock).