I make things with computers. Preferably artsy things, but I also like to work on random scripts and pipelines. I like D&D & video games, but don’t always have time to play them. I like pet chicken. I watch soccer, especially NWSL & USWNT, as well as some WSL and whatever happens to be on.

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Joined 2 years ago
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Cake day: July 1st, 2023

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  • It feels really good.

    It’s kind of crazy how well this 20 year old game is designed. Each NPC has a life. Each house is a real house, and not just a closed box for background setting.

    The gameplay feels so good that it’s a bit startling when things are buggy, or just not as modern. Like when you have a fetch quest, but you already have the item: there’s no option to say: here it is! You have to literally walk away to trigger something in the quest engine, and then come back to deliver the item.

    Also, the way enemies are not at all aware of each other stands out: 2 bandits standing next to each other. I snipe one of them, and the other doesn’t even react. Must have been the wind…

    But overall I’m loving it.


  • Driving to tracks is 100% a chore. It’s made me not enjoy any new racing game in the last 5 years. I really hope this game has an option to skip that and jump right into a race. I don’t look forward to wrangling my family to drive to the same track just to start a race. I’m sure at least one of my kids would drive in the opposite direction because they think it’s funny.





  • I don’t really see it being a sandbox. I mean, all answers are given, and you select from those choices. That’s the same as other games that have pc vo. I feel like it would have made more sense to have no voice options at all, and to just get rid of the ridiculous quips. That way, you create your own voice in your head. In no universe would the character I created complain about having to put her hands onto everything before opening a door.

    Anyway, not a big deal, but like I said, it was a bit jarring.