Nothing gets past you two
Nothing gets past you two
If you have a private account, why would you accept a follow from a user on a rogue instance?
I guess you would need to trust your friend to vet whatever instance they join. And you’d have to vet that you aren’t getting catfished by a threat actor using a friends identity but those are all problems regardless of whether that’s fixed since a malicious admin would have access to your posts so your friend can subscribe to them in the first place, whether this is fixed or not
Upscaling an old game on fixed hardware that can’t output at high resolutions is good.
Upscaling a new game as part of the graphics pipeline instead of optimizing it is terrible and shouldn’t be accepted by gamers that have to spend $1000+ on a GPU
That quote is just horribly disturbing to me. He’s basically letting the mask drop that their endgame isn’t to make great games, it’s to make you hopelessly addicted to screen time that you obsessively play and spend
You can convenience or security, never both. Unfortunately bluesky’s compromises towards convenience hurt it’s security measures against enshittification
You are either a 14 year old socialist furry or a 35 year old Linux user on the fedi. No in between
I agree with the author’s assessment that Uncharted and the Last of Us use the right tool at the moment for their stories.
I don’t get the criticism about Call of Duty and Halo following Half-Life’s success of limited cutscenes and scripted events to tell their stories. In fact as soon as the article started these were the exact games I thought of to rebut his point. They are the best story based FPS games of their generation and they don’t need an open world that’s believable in absence of its own protagonist.
Far Cry/The Division/Ghost Recon are all Open World shooters with a believable world. They have terrible (IMO, feel free to disagree) stories though.
I thought his analysis was interesting just not sure what the point was and if it was what I thought it was that Half-Life negatively influenced stories in games then I disagree.