

Creatives absolutely care about art they spend years making, professional or not. They definitely don’t feel happy about wasting all that time for something they can no longer work on.
Creatives absolutely care about art they spend years making, professional or not. They definitely don’t feel happy about wasting all that time for something they can no longer work on.
Sounds basically what gacha games in Asia already do with pull rate percentages, no? But with the monetary value of their ingame currencies.
Problem with that is that WB likely owns the IP that they were working on and creating while they were owned or working under a studio owned by WB. WB owns all that work that these developers could have kept for their new studio if they had formed one. Now they have to start over again, meaning all that time they worked on it was wasted. They can’t use it, and WB sure isn’t going to.
If they knew that WB wouldn’t like it but still did it anyway, thats honestly on them. They were under WB, they gotta follow their rules. If you want to.make your own thing, dont be owned by a parent company. Leave and make your own studio. Don’t waste your time for years just to leave in the end, thats stupid.
As a fan of all those games, Monoliths only really good legacy game is FEAR. While NOLF and Shogo are fun, they’re extremely buggy, and the jank is not easy to ignore.
FEAR is still buggy, but its got way less than their other legacy titles.
How it feels to play as Killer in Dead By Daylight, win, and then the loser Survivors tell you in the end game chat to “get better” and that “you are trash at the game.”
If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.
If you have a smartphone, or a computer built after 2005, you can definitely emulate Metroid Zero Mission, but unfortunately Nintendo makes it really hard to do it the easy way.
When Dead By Daylights matchmaking system prioritizes getting you into a match faster instead of getting you into a balanced match, and matches you with less than 100 hours of playtime as Killer into an “Unemployment Lobby” of a 4 goblin pre-made with 50k combined hours ready to bully you for 55 minutes:
(Ask me how I know this lol)
Plug in a second controller and switch the control option to 2.4.
NES Metroid, being replaced by Metroid Zero Mission.
NES Metroid is interesting to play through to see where the franchise came from, or for the nostalgia factor, but Metroid Zero Mission is vastly superior in nearly every conceivable way, its not even close. Its not like Silent Hill 2 or Resident Evil 3, where the originals are still better than the remakes overall, everything taken into account (though in that case, SH2 remake is superior to the RE3 remake). Absolutely every element of Zero Mission is an improvement on the original.
Metroid Zero Mission did not make vast sweeping changes to alter the identity of the game, making only minor adjustments to designs that were not thematically important (for example, the physical appearance of Ridley or Kraid being different is not thematically important). There were not big amounts of cut content, with only minor elements being cut like the fake Kraid enemy, which was not thematically important. The music is all familiar with the same composition, but with added flair. Its not different just for the sake of being different. Items and suit upgrades are almost all in the same places as the original NES Metroid, with the addition of new items that were added to the Metroid setting later on such as the Charge Beam and Super Missile. A map was added to the game, and the beam weapons now stack like in Super Metroid, rather than replacing the last beam you had.
All in all, Zero Mission leaves very little reason for the player to play the original game, especially if all the player cares about is the overall story of the Metroid IP. The player won’t get more thematically important designs that enhance the story like they would playing the original Silent Hill 2, and they won’t get more original game content and story like they would playing RE3 Nemesis. They wouldn’t get an improved experience. The choice to play NES Metroid mostly just comes down to nostalgia, historical value, or personal preference. Or if someone only has an NES or device capable of emulating the NES but not the GBA.
Java, and its not even close.
That’s like, 95% of games “journalists” these days.
Not including the multiplayer mode would be an immense L. I get the game for free since I backed the Remake of the original on Kickstarter, I wouldn’t even install the game if the multiplayer isn’t included.
Then when will Sony stop paying studios to not port their game to platforms other than PlayStation, regardless of time gate? This has been Sony’s playbook since the beginning of their gaming venture, I don’t see them stopping any time soon. Its entirely how they gained such a big market share and keep it. People buy consoles because of the exclusive games.
Nobody would be buying a Switch if I could buy Nintendo games on literally any other console. They would be guaranteed to be running way better than they do on Switch.
That title seems like it is intended to sound extremely derogatory / condescending
The point of this is obviously the charity, but I’m not gonna lie, after a quick look at the included games, if Tunic wasn’t in this bundle I would feel ripped off paying $10 for it.
I don’t see any of those other games combined being worth $10 to me. Multiple visual novels / story games, puzzle games, and many games that look like a generic Kemco published RPG Maker game but with a pastel color palette this time. Again, I get that the point of this is charity, but Tunic is literally the only game that I would say brings value to this bundle. If someone already owns Tunic and is considering this, I would say to just directly donate the money.
Dev teams too big and too much spent on marketing.
Internet you could hear, literally.
Thats true, but art and code are almost completely different. Nobody puts in their personal emotions into the code they write. Nobody feels personally attached to that code, as there is no personal connection to it other than “I wrote it.”
That’s not true of art. The parts of a game that are not mechanical (mechanical being code, gameplay design, the “ugly” stuff, if you will) are often created by people that put their own personal emotions, feelings, and other such things into the art. It has a part of them, often deeply personal that perhaps nobody else could understand except for them, and thus having to let that go can be incredibly challenging. Though a professional artist accepts that this may happen someday with their work, when push comes to shove it is generally not easy for them to completely walk away from it. It becomes effectively, from an emotional standpoint, like their child.
I am not saying it hurts more or less than no longer working with someone else, only that the artists that created the art are definitely not feeling good about having to walk away from it and never being able to work on it again.