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Joined 2 years ago
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Cake day: June 21st, 2023

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  • Has it been? I just got the email from Steam a few hours ago that it’s Live now. They must be really late to notify everyone in that case.

    Looking through the community it looks like they had originally planned to release the demo today, but ended up releasing it early on June 5th, and the game will only be available to play until the 16th.

    Edit: typo






  • Sure, larger businesses have more developers to get more work done. But there comes a time when throwing new developers at a problem convolutes the process and actually slows things down more than it helps.

    Something that seems simple to you like a flashlight attachment may not be so simple under the hood.

    Solo indie devs have an advantage because they’re familiar with all of the code. They’re the ones that wrote it.

    They don’t need to learn a new part of the code when making fixes or changes. They don’t need to explain to another dev that “you don’t change how this information is passed in here because you’ll need it to look just like that in some other section that you’ll never touch”.

    Additionally any decisions/changes/etc. are all decided by one person, no need for meetings to get everyone on board and explain exactly what you want to do. No need to try to get everyone to understand your vision for what you want to happen.

    A famous comic might explain this process a little better:












  • Issues like that are usually related to windows security settings which block applications from modifying the contents of user specific folders.

    If a game likes to write save files to those locations and you have enabled ransomware protection, you’ll need to allow an exception for it:

    Go to Windows Security -> Protection History -> Protected folder access blocked (look for the game’s executable in this list) -> Actions -> Allow on Device