Surely if you’re sending someone on a 3000 year journey, you’ve prepared for the possibility of making a faster ship in the time between them leaving and arriving at their destination!?
Surely if you’re sending someone on a 3000 year journey, you’ve prepared for the possibility of making a faster ship in the time between them leaving and arriving at their destination!?
I’m more surprised they didn’t try to corner the thieving and grifting market for their own.
I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.
For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.