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Joined 2 years ago
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Cake day: July 6th, 2023

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  • Dicska@lemmy.worldtomemes@lemmy.worldgrabs popcorn 🍿
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    6 days ago

    For a second I was playing with the thought: what if this was done for an actual reason? Like, you don’t have a garage, a huge storm is coming, and you don’t want your quad to be blown into someone’s bathroom. Plus, it makes the car heavier as well, so it’s two birds with one stone. But there’s nothing else I could think of (provided it’s not a moron).


  • hastighet

    As a native speaker of a language that’s unlike anything, I envy you folks so much. Knowing enough English and German you just look at it, and go ‘aaah, speediness’ (I guess the ‘hast’/‘hastig’ bit is the same as ‘haste’/‘hasty’ in English, and the ‘het’ is the same as ‘heit’ /~ness’/ in German).

    You wouldn’t guess the word, reading it in context is so much easier.



  • I was looking for the changes - I hope I found them at the right place:

    
    Resolves  - Fix ancient ruins not spawning as much as they should
    
    Maybe fix Android dev console - will require testing
    
    Fixed Happiness being found as a global stat
    
    Resolves  - trigger conditionals are a superset not global uniques
    
    "Unowned" capitalized for consistency, whoops
    
    Added "unowned" tileFilter for 
    
    
    
    By SomeTroglodyte:
    
    - Move parsing of localized numbers to UncivTextField 
    
    - Better Validation of Nation colors 
    
    - Avoid List.removeFirst() not being available on Android API 21..34 levels 
    
    - Minor Unique documentation improvements 
    
    - Fix doc writer escaping 
    
    
    By RobLoach:
    
    - When capturing settlers, fix finding the Worker units with conditionals 
    
    - Add ability to remove policies with ModOptions 
    

    EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?