Design constraints:

  • The solution path is from the outside opening to the large courtyard in the middle (or the reverse depending on how you look at it)
  • no walls meet at a checkerboard / catty corner angle. All corners are solid L-shapes
  • no 4x4 empty spaces outside of the entrance and nine courtyards
  • no loops where you can return to a point without retracing your original path
  • all small courtyards have an entrance and exit and are part of the solve path to the center
  • all large courtyards (I’m going to put side goals / easter eggs in them) have only one entrance and are reachable as a branch of the solution path after the small courtyard that they are clockwise from.

If you’re curious, the center is a witch / wizard tower covered and filled with plants with a ground floor that’s an open arboretum kinda thing with stairs leading upward and a 2-level loft kinda thing up top with the bed / bath etc. When I used to play the sims the occupant would be a completely leveled up witch / wizard. Even if they don’t officially add a magic mechanic in Inzoi I’m sure there will be a community mod at some point…

Blueprint / Solution:

spoiler

EDIT: Removed / rearranged accidental Swastika just to the right of the lower-left large courtyard. original below.

spoiler

  • jet@hackertalks.com
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    5 days ago

    Depends on the context of the game. If you have clues, maps, items, mechanics that would assist an adventurer then having a maze with islands would be rewarding for the invested player.

    I.e. leaving footsteps in the sand, or being able to paint walls, or leave breadcrumbs, or finding a old incomplete map

    • Apytele@sh.itjust.worksOP
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      5 days ago

      yeah idk if they’ll ever include that much detail in the game, and if I try to do all that I’ll be working on this for weeks and my partner is already pissed about having done both the laundry AND dishes this weekend… but I definitely appreciate the ideas! Maybe something to try after a few more generations of lifesim games!

      • jet@hackertalks.com
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        5 days ago

        Haha. This isn’t evil… if you want evil ideas let’s talk about moving walls when the player isn’t looking

        I’ve been playing the blue prince recently, it’s put me into a mood :)