Call me cheap, but I hate EA and don’t want to give them any money on principle, but I’d like to try BF6 and see how it’s changed since the beta.
Call me cheap, but I hate EA and don’t want to give them any money on principle, but I’d like to try BF6 and see how it’s changed since the beta.
It hasn’t changed much.
There are 5 or 6 new maps (making 9 total now), 2 are smaller and limited to certain game modes. None of the new maps are great, a couple are quite bad.
Some new game modes added like Ecalation.
Visibility is still appalling.
Inconsistent footstep audio hasn’t been fixed.
Shotgun secondary on Assault wasn’t removed, so there are still loads of OHK shotguns in every match.
The movement penalties that existed in the beta are heavier (bigger weapon sway when landing from a jump, etc).
Physics engine is kinda fucked. Infantry movement feels floaty and you can bounce off objects and fly in the air like there’s low gravity.
Spread was increased and gunplay feels worse. Sometimes the recoil feels inconsistent, like there’s a bug and the game is not registering your input (like in 2042). I’ve also found the hitreg a bit inconsistent. I switch off targets that should be dead but one of my bullets hasn’t registered damage so they are left alive with very low HP.
They added a ladder as a default gadget to the Assault class. There are head glitches everywhere now, it’s very annoying to attack into on game modes like Breakthrough.
Not sure if this was the case in beta, but smoke is locked to Support so you basically have to play that class on game modes like attack Breakthrough if you want to reach the objective.
If you liked it in the beta, you will probably still like it. If you disliked it, you will probably still dislike it. If you were on the fence like me, you will be glad that you only paid for a month of EA Play Pro and not the full game.