There’s an Aztec city building game called Tlatoani. It’s in early access, but has enough meat on the bone that it’s one of my goto games.

Out of curiosity I checked Steam DB for active player numbers. I have discovered at any given point I am 10% to 25% of the given player base BY MYSELF. I am 1 of 4 people playing this game right now in the world. With the prevalence of the internet I always assume whatever weird bullshit you’re into there’s at least a thousand people talking about it; making memes outsiders could never comprehend. It’s actually novel to fly under the radar for once.

What do you do that doesn’t have a community associated with it?

  • naught101@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    7 hours ago

    I haven’t. I’m less interested in videogames, because I find I prefer the social interactions of physical games more, and I also suspect that videogames fall into more of a one-to-many style communication, rather than many-to-many (I have played them a lot in the past, just not so much these days).

    I had a quick skim of the wikipedia page, but it mostly seems pretty focused on the narrative (aside from the dice pool mechanic, which sounds a lot like Psi*Run dice mechanic discussed on this podcast). Was there something in particular about it that I’d be interested in?

    • CatsPajamas@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      1
      ·
      3 hours ago

      Mostly the fact that it’s very class and socially conscious, and is using games as a way of teaching deeper truths. The mechanics aren’t super interesting, though they are solid. It is definitely a one-to-many thing, though

      • naught101@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        3 hours ago

        Oh yeah. I see that kind of teaching as fairly similar to what you would get from movies or books. Definitely useful, and with lots to explore (I want to write some SciFi eventually). But I think it’s fundamentally different to when the game structure teaches things.

        Of course, there are table top games that have those elements too, though probably less than videogames, since they usually depend on the players creating the story on the fly.