• Hawke@lemmy.world
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    13 hours ago

    No… push forward to go down, pull back to go up.

    That’s standard joystick operation, nothing inverted about it.

      • kuribo@aussie.zone
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        12 hours ago

        Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane.

        • samus12345@sh.itjust.works
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          12 hours ago

          The above principle works for third person, too - if you’re conceptualizing moving a “handle” behind the camera rather than being in the camera itself, it’s inverted.