• HatchetHaro@pawb.social
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    3 days ago

    unreal engine game developer here: it’s your fuckin’ responsibility to debug and optimize your game, not unreal engine’s.

    • filcuk@lemmy.zip
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      3 days ago

      You gave them a hammer and their nail has not gone in straight?
      Clearly your fault. And the hammer’s.

  • TacoTroubles@lemmy.world
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    4 days ago

    Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat

    • sp3ctr4l@lemmy.dbzer0.com
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      4 days ago

      Yeah, fucking what?

      What the fuck does that even mean?

      Randy is… what… when was the last time this asshat even wrote any code, much an less engine?

      20 years?

      No, seriously, when actually was the last time he wrote any code?

      He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…

      I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.

      In conclusion: Fuck you Randy.

        • I Cast Fist@programming.dev
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          4 days ago

          To be fair, it seems only Epic themselves know how to fuck around with UE5 nowadays. That nanite lighting, temporal antialiasing and dithering everything makes everything look like ass. Games from 2016 look better

  • Echo Dot@feddit.uk
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    3 days ago

    If your engine is crap then you don’t get brownie points because it’s custom.

    After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.

    • Alchalide@lemmy.world
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      3 days ago

      Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.

      • filcuk@lemmy.zip
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        3 days ago

        Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
        Elite Dangerous, No Man’s Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
        I understand that those were limitations of the engine, but it could just be speculation.

    • Postimo@lemmy.zip
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      3 days ago

      Anything ever come of this creep and his “favorite magic tricks” usb drive?

        • redhorsejacket@lemmy.world
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          3 days ago

          more info than you could ever want about Pitchford’s porn habits

          In short, there was a legal dispute between Pitchford and a former counsel for Gearbox. As part of a pattern of suit-countersuit, the former employee alleged that Pitchford had left a USB stick at a local restaurant which contained proprietary company info as well as underage pornography. Pitchford confirmed that all of the above, with the notable exception of the “underage” part. Given nothing came of it, and he was remarkably candid about what type of porn was actually on the USB, I’m inclined to believe him.

  • MangoPenguin@lemmy.blahaj.zone
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    2 days ago

    Maybe I’m just wildly crazy here, but I think a $70 game from a big studio should run well.

    We’re not talking some $15 early access title here that lacks optimization because it’s like 2 guys making it in their free time.

  • MonkderVierte@lemmy.zip
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    3 days ago

    Yeah, i could. Or you could optimize your assets and figure out how to add performance profiles instead.

  • xep@discuss.online
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    4 days ago

    I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?

  • SereneSadie@lemmy.myserv.one
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    4 days ago

    Gonna keep repeating it until it sticks:

    Don’t touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.

      • Echo Dot@feddit.uk
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        3 days ago

        2K can actually release a functional game though. The problem is they get greedy after the fact.

        • Ohmmy@lemmy.dbzer0.com
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          3 days ago

          I’m not sure if they can anymore. Civ 7 broke me on how it shoe-horned in systems to make money that ultimately broke what was a tried and tested formula.

  • Scrubbles@poptalk.scrubbles.tech
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    4 days ago

    I’ve read reports that people can’t get more than 30fps on low settings on 4000 series cards. I’m definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.

    • sp3ctr4l@lemmy.dbzer0.com
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      4 days ago

      Hey guys, you know what we really need for a IP property that is famous for a rather simplistic cel shaded art style?

      The most complicated realtime lighting and rendering engine in the world.

      … I could smack him with a fucking book, holy shit this is so stupid.

      • Scrubbles@poptalk.scrubbles.tech
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        4 days ago

        Don’t you know that gamers demand hyper realistic graphics? Even when there is a defined art style it doesn’t matter. Realism.

        It’s famously why comic books failed to captivate anyone, and cartoons are never successful.

        • psx_crab@lemmy.zip
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          4 days ago

          I can’t believe no one buy silksong and cuphead because it is 2d and it isn’t hyperrealistic. Sorry team cherry and MDHR, you guys failed.

          • NuXCOM_90Percent@lemmy.zip
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            3 days ago

            I mean, Cuphead is one of the more visually impressive games… ever. It has an art style and it works it to the fullest extent. And Silksong is also quite gorgeous.

            This comes up every other year or so it seems. People think 2D means “low effort” and get angry that so many fighting games moved on to 3D. But the reality is that actually making sprites is a VERY labor intensive process that often requires a deep understanding of the entire rendering pipeline (including the hardware it is displayed on). At this point, “most” online people are aware that many of the NES/SNES sprites were specifically made with CRT “blurring” in mind but it goes way beyond that. So that is why franchises like Street Fighter just have “generic” 3d models.

            And ArcSys more or less made their entire model (wait for it) simple-ish 3d models with cell shading and very specific lighting systems to appear 2D even though they aren’t. Which is why stuff like the super attacks always look so impressive as you do the zoom and spin around.

            I can’t speak for blands 4 since 3 (and the pre-sequel…) were so aggressively obnoxious that I just replay 2 every 3 or 4 years. But just look at this thread where you have weirdos saying that UE5 games look like they are from 2016. People are deeply stupid and games need to pop and sizzle to stand out. And while I don’t know (or care) if blands 4 succeeded… just look at ArcSys for how you can use modern engines to make cellshaded 3d models look AMAZING.


            It is very specifically for actually 2D games, but check out some of Cobra Code’s videos on youtube. They have put a LOT of work into how to use UE5 to make sprite based 2D games look GOOD and it is actually fascinating. And that is still sidestepping the initial sprite work for the most part.


            And as another example of why sprites are actually a ridiculous amount of work to get right. Mina The Hollower (?) is the latest game from the Shovel Knight devs. And… most of us who tried the demo on a high resolution display felt REALLY weird because of the way the sprites and animations looked upscaled (I saw a breakdown of why. I did not understand it). The devs are putting in the work to fix that ahead of launch but it really speaks to the kinds of problems that come up when you go from testing on a Steam Deck or in a debug window to stretched across a 1440p display at 120-ish Hz.

    • bitjunkie@lemmy.world
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      3 days ago

      I’m definitely not one to expect sweet 120fps on ultra on launch day

      I fucking am. I didn’t pay $1700 for a graphics card to have potato graphics. I’m glad there’s been plenty of bad press on this, not that I would have bought it this close to launch anyway.

      • Scrubbles@poptalk.scrubbles.tech
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        3 days ago

        No, I disagree with that. It’s always been perfectly normal to have ultra graphics a bit out of reach so that the game will look great on future graphics cards, and 120fps is a ridiculously high number that should never be expected even with top of the line graphics cards for a brand new release. (Assuming 2 or 4k)

        However, a 1 generation out of date graphics card should be able to easily play most things on High settings at a decent framerate (aiming for 60) on 4k settings, which Borderlands failed at horribly. Medium to low settings on a 4000 series card sounds like a gutpunch to me.

        • bitjunkie@lemmy.world
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          2 days ago

          It’s a bit misleading to say “4000 series” like that doesn’t cover 15 different products over a drastic range of intended performance levels

  • mintiefresh@piefed.ca
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    4 days ago

    I wasn’t going to buy this game at all, but now I really won’t buy it.

    What an ass.

    • NoWay@lemmy.world
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      4 days ago

      I was gonna buy it when it was 50% off with the dlcs included. Now, gotta see that performance first.