What difficulty setting were you playing on? I think Story mode post nerfs should be manageable even if you get hit a lot - at least as far as main story goes.
If you want to give it another shot, invest in HP and Defense, bring a healer and build Maelle as a tank with Egide to give yourself a lot of margins and sort of grind out encounters safely. There aren’t many DPS checks - if any.
Late game you can stack so much damage on Maelle that she one-shots everything, if you like.
Its a great game and worth trying to finish. Now as far as the optional superboss… Yeah, that’s another story.
I was shocked to learn that Maelle can one-shot that superboss as well. I would not have beat him otherwise: I spent literally weeks pounding my head against the wall, trying to beat him more conventionally.
I couldn’t beat it “fairly” either, but approaching it as a puzzle fight where you’re trying to figure out how to deal with its bullshit is also kind of fun. I ended up stunlocking it, which in itself you can do in several different ways. The game has a lot of fun things you can do with builds.
I really enjoyed using Lune as my main damage character. I did this somewhat out of necessity in my first play-through – because I didn’t beat the final Gestral tournament battle with Maelle – after discovering the power of the combination of Elemental Trick with a high critical rate and Elemental Genesis and did it from the start because I enjoyed it in my second play-through.
Lune was by far my favourite to use mechanically, the stains system just made for such fun planning of rotations. There is a lot of fun with various weapon combos too, like the Potierim support build that applies Greater Slow. I personally used her as AP and buff battery with Typhoon giving everyone max AP and refreshing greater versions of all buffs every turn. And then I used Braselim with Storm Caller and Lightning Dance to farm a tier 3 Gradient every turn.
The Genesis build is AP efficient but once you have 9 every turn it gets outdamaged by Lightning Dance (single target) and Hell (AoE). Though you wouldn’t guess so going by the astronomically poor and unclear skill descriptions.
I didn’t get Medalum either but honestly you don’t need it. The one shot builds only need it pre Cheater to start in Virtuoso, after that you can just Last Chance anyway.
What difficulty setting were you playing on? I think Story mode post nerfs should be manageable even if you get hit a lot - at least as far as main story goes.
If you want to give it another shot, invest in HP and Defense, bring a healer and build Maelle as a tank with Egide to give yourself a lot of margins and sort of grind out encounters safely. There aren’t many DPS checks - if any.
Late game you can stack so much damage on Maelle that she one-shots everything, if you like.
Its a great game and worth trying to finish. Now as far as the optional superboss… Yeah, that’s another story.
I was shocked to learn that Maelle can one-shot that superboss as well. I would not have beat him otherwise: I spent literally weeks pounding my head against the wall, trying to beat him more conventionally.
I couldn’t beat it “fairly” either, but approaching it as a puzzle fight where you’re trying to figure out how to deal with its bullshit is also kind of fun. I ended up stunlocking it, which in itself you can do in several different ways. The game has a lot of fun things you can do with builds.
Or just Stendhal.
I really enjoyed using Lune as my main damage character. I did this somewhat out of necessity in my first play-through – because I didn’t beat the final Gestral tournament battle with Maelle – after discovering the power of the combination of Elemental Trick with a high critical rate and Elemental Genesis and did it from the start because I enjoyed it in my second play-through.
Lune was by far my favourite to use mechanically, the stains system just made for such fun planning of rotations. There is a lot of fun with various weapon combos too, like the Potierim support build that applies Greater Slow. I personally used her as AP and buff battery with Typhoon giving everyone max AP and refreshing greater versions of all buffs every turn. And then I used Braselim with Storm Caller and Lightning Dance to farm a tier 3 Gradient every turn.
The Genesis build is AP efficient but once you have 9 every turn it gets outdamaged by Lightning Dance (single target) and Hell (AoE). Though you wouldn’t guess so going by the astronomically poor and unclear skill descriptions.
I didn’t get Medalum either but honestly you don’t need it. The one shot builds only need it pre Cheater to start in Virtuoso, after that you can just Last Chance anyway.