This game is an amazing work of art. It is an absolute must play. If you enjoy parry games like Sekiro then put it at the top of the backlog.
Can’t wait to get in on GOG 🤞
What the hell kinda name is that?
An obscure one.
A bad one
It’s absolutely beautiful. But I haven’t been able to get myself to finish it. I need to pick it up again
Grab some Kleenex before you go for the ending.
Mehh it really wasn’t that sexy.
The intro already hit me like a truck because I managed to relate with all the characters who’s going to fromage.
Easily my game of the year.
Would love to play but Silksong was released. Will buy something like GotY edition when it releases
Currently playing it right now. I’m constantly amazed how good the game is. It deserves all the praise.
Took longer than expected from 3.3 million.
They did not said when that 4 mil was reached.
It was more like an oopsie moment during the Zevent weekend at the start of September. As the event takes place in Montpellier (same city as Sandfall), that the opening concert had some Clair Obscur music and most of those streamers living in Montpellier are already friends with the devs (they were invited in the studio for a huge party).
So a few devs went to the Zevent to offer gifts and answer questions and that’s when Antoine Daniel asked about sales. The answer was 3.3 and 4.4 at the same time, then they looked at each others and said "officially 3.3, in reality 4.4).
But they did not stated when those numbers were achieved.
Some ref (all in french bien sûr !)
The sandfall crew speaking with Antoine Daniel
Clair Obscur and Orchestre Curieux at the concert
First interview they gave with DamDam, the streamer who invited them to the event
Well, now that everyone who want to play day one bought it, the only remaining market are the people of !patientgamers@sh.itjust.works that are waiting for a sale to buy it.
And considering it is on the game pass, 4.4 million is quite good.
Amazing to see for a turn-based game, an original I.P. and and independent company!
Worth every goddamn cent I paid for it.
I was a !patientgamers@sh.itjust.works and only bought it after the release discount was gone.
I really enjoyed the game, but hit a difficulty spike that just totally stalled the experience for me. No fault of the game but I just couldn’t figure out if I wasn’t leveled enough or lacked the skill. I’m willing to admit my reaction times aren’t what they use to be.
I’ll give it mad points for helping make turned based combat finally click for me. It was never my bag, but this one really worked for me.
This often happens to me in RPGs because I’m missing some combat mechanic or fundamental.
It’s made me want to design better optional tutorials for those games to help people discover certain strategies. Eg;
“Hey, you have many different tuning macguffins on this character, but it means their stats aren’t built to any one strength. For an example, try using 8 yellow macguffins to build them for taunting/defense so they can use their self-heal unique, and build up stun on enemies each time they’re attacked.”
Those things feel so witty to discover, but many RPGs now build up and prioritize so many systems it’s understandable people aren’t quickly attuned to them. What often gets me is thinking I’m not making the right decisions mid-combat, when my menu decisions around equipment/abilities are completely wrong.
If anyone hits a wall at about the midpoint of the game, I found a really good place to grind. Right after you get Monocco, there is an area you can go to called Frozen Hearts. If you immediately go and start to explore, you’ll soon realize this is a late game area that you are massively under leveled for.
HOWEVER, the first enemy you see is a Danseuses, and if you start the battle you’ll fight 3 of them. It will take a little bit, but they only have like 3 different attack patterns, after a few tries you should be able to learn them and parry/dodge them consistently. Once you have that down, you’ll be able to beat them without getting hit and they give a MASSIVE amount of exp. Then just head over to the nearby flag, heal up, and do it again. I stayed there for about hour fighting them repeatedly and bumped everyone up by like 10 levels.
The tricky part is memorizing their attack patterns consistently, I died a lot until I got it down. But the flag is really close by, so you can just keep throwing yourself at them until you do. Don’t bother trying to fight any of the other battles in this area, all the other ones have enemies that will outheal any damage you can do.
Another possible option if you’re on PC is using the mod that makes dodge/parry window bigger or smaller. I haven’t used it but I know people who have and it can really change your enjoyment of the game.
What difficulty setting were you playing on? I think Story mode post nerfs should be manageable even if you get hit a lot - at least as far as main story goes.
If you want to give it another shot, invest in HP and Defense, bring a healer and build Maelle as a tank with Egide to give yourself a lot of margins and sort of grind out encounters safely. There aren’t many DPS checks - if any.
Late game you can stack so much damage on Maelle that she one-shots everything, if you like.
Its a great game and worth trying to finish. Now as far as the optional superboss… Yeah, that’s another story.
I was shocked to learn that Maelle can one-shot that superboss as well. I would not have beat him otherwise: I spent literally weeks pounding my head against the wall, trying to beat him more conventionally.
I couldn’t beat it “fairly” either, but approaching it as a puzzle fight where you’re trying to figure out how to deal with its bullshit is also kind of fun. I ended up stunlocking it, which in itself you can do in several different ways. The game has a lot of fun things you can do with builds.
Or just Stendhal.
I self-inflicted some pain like that for me as well.
I got close to the end of Act 2 and my friend said that the difficulty was too easy and I was breezing pass everything and to switch it to Expert. Well guess what. I didn’t level, upgrade or put my Pictos in a way to deal with it. So most of my boss fights turned from a close-win into 45 minutes of me dying a lot. Like, I’d be one-shotted so often.
I then took some time and then cashed in some Lumina for stories and then actually put some strats in and went through the skill tree. I think it was worthwhile in the end but it totally changed the experience for me.
I hit a wall at some point, the difficulty seemed to have ramped up or I was super weak.
Probably my stats and bad weapon and skill choices and I had not picked up certain items and pictos.
I left the game for a few months and picked it up again, started over and I just finished it now, about 30 minutes ago.
I’ll admit I used some build guides and it helped me along, I wanted to finally finish the game without struggling as much as I did before.
Congratulations to the team! Can’t wait to play it for myself someday 🙏🥳
Absolutely 👍 sold my gaming pc awhile ago, now I’m waiting to see what Valve is cooking so I can catch up on my backlog 🎮🥳
Picked it up on Saturday, finally! For some reason it’s been super hard to find!
I envy you.