Probably invaluable if you’re intent on pumping out slop.
Video games are an art. If you outsource your art to shitty robots…what service is it that you’re providing? What are you doing that I can’t do my fucking self.
all parts of videogames are art. sound, visuals, level design, code. you could make the argument that someone who enjoys some of those things but not all of them could more easily get a thing out the door if they could automate one part of it.
Why should a single developer of a game not be allowed to offload making textures for a gravel road or some other brain-numbing task onto AI, and use the time saved to make the main features of the game better?
Personally I agree. The problem is then you have to declare it and the way that steam currently handles that declaration is literally the worst possible implementation of the idea, - all games just get dumped into the same category of “uses AI”. I would actually prefer them to just take the tag away, then keep it in its current dysfunctional state.
It’s just a tag that says that AI was used in some aspect of making the game, but there’s no breakdown of how the AI was used, did it author code or did it design background elements that no one will really see, because there’s a huge difference there, and the distinction is important.
Way I see it AI should be allowed to be used on grunt work that stays in the background. Stuff nobody would notice but that would still take up time, so the dev can focus on making the stuff in the foreground better. Indie dev teams can be small, sometimes just one person, and the quality stands to increase if they can offload dumb, time-consuming tasks elsewhere.
Probably invaluable if you’re intent on pumping out slop.
Video games are an art. If you outsource your art to shitty robots…what service is it that you’re providing? What are you doing that I can’t do my fucking self.
all parts of videogames are art. sound, visuals, level design, code. you could make the argument that someone who enjoys some of those things but not all of them could more easily get a thing out the door if they could automate one part of it.
Why should a single developer of a game not be allowed to offload making textures for a gravel road or some other brain-numbing task onto AI, and use the time saved to make the main features of the game better?
Personally I agree. The problem is then you have to declare it and the way that steam currently handles that declaration is literally the worst possible implementation of the idea, - all games just get dumped into the same category of “uses AI”. I would actually prefer them to just take the tag away, then keep it in its current dysfunctional state.
It’s just a tag that says that AI was used in some aspect of making the game, but there’s no breakdown of how the AI was used, did it author code or did it design background elements that no one will really see, because there’s a huge difference there, and the distinction is important.
exactly. aside from the ethical concerns of using unknown source material.
Making the rest of the video game.
Way I see it AI should be allowed to be used on grunt work that stays in the background. Stuff nobody would notice but that would still take up time, so the dev can focus on making the stuff in the foreground better. Indie dev teams can be small, sometimes just one person, and the quality stands to increase if they can offload dumb, time-consuming tasks elsewhere.
No, I’m not talking about LLMs here.