• SatyrSack@lemmy.sdf.org
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    2 days ago

    The only downside I have seen is that GSYNC will not work. The newer display supports it, put anyone upgrading an older Framework 16 with the new NVIDIA card will have to buy the screen upgrade as well if they need GSYNC.

    • halcyoncmdr@lemmy.world
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      2 days ago

      That’s not unexpected. Variable refresh rate (GSYNC and Freesync) has always needed the display to support it first.

      • malwieder@feddit.org
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        2 days ago

        Yeah, but the old display supports VRR via VESA Adaptive-Sync. Nvidia supports that as well, but not sure if their mobile GPUs don’t for built-in displays?

        If it is supported, I don’t see any advantage of having Gsync vs. standard VRR.

        If not that’s a shame. Pretty wasteful having to buy the same display with different firmware just to get adaptive sync working.

      • potustheplant@feddit.nl
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        2 days ago

        Nowadays they’re the same thing. Nvidia uses a different name because they like appropriating things, I guess.

        • tekato@lemmy.world
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          1 day ago

          They are not the same thing. GSYNC requires the monitor to be embedded with an NVIDIA controller.

          • potustheplant@feddit.nl
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            23 hours ago

            It does not. You’re talking about the original version GSYNC which required a hw module. That’s no longer the case.

              • potustheplant@feddit.nl
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                48 minutes ago

                “g-sync compatible” monitors are still advertised as “g-sync”. So, while you’re technically right, even though nvidia’s marketing differentiates versions, manufacturers only put that in the fine print. Also, if you go back to the original question (“Will freesync work with it?”), if gsync works, freesync works as well. Regardless of which variant of gsync you have.

                Lastly, framework mentions “we’ve updated our 165Hz 2560x1600 panel to support NVIDIA G-SYNC®” but I’m not sure they’re referring to actually including a coprocessor. It most likely refers to just adding VRR support.