• ImplyingImplications@lemmy.ca
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    1 year ago

    My position is it’s ridiculous. I agree with Thor. Saying all games must exist forever is too vague because I don’t think all games should be forced to exist forever.

    • Cowboy_Dude@lemmy.ml
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      1 year ago

      Per the official Stop Killing Games FAQ: https://www.stopkillinggames.com/faq (apologies if formatting ends up looking weird)

      Q: Aren’t you asking companies to support games forever? Isn’t that unrealistic?

      A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:

      ‘Gran Turismo Sport’ published by Sony ‘Knockout City’ published by Velan Studios ‘Mega Man X DiVE’ published by Capcom ‘Scrolls / Caller’s Bane’ published by Mojang AB ‘Duelyst’ published by Bandai Namco Entertainment etc.

      • ImplyingImplications@lemmy.ca
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        1 year ago

        That’s fine for single player games but modifying some massive MMO so that someone can host it on a laptop is literally impossible. This language applies to everything. EVE Online, WoW, FFXIV, all of it would need to be able to run on someone’s home computer when they’re purposefully built from the ground up to work on massive servers?

        • ampersandrew@lemmy.world
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          1 year ago

          I don’t think there’s any language in this petition that says it must be hosted on a laptop. The server binary, with a reasonable expectation that someone with documentation, the hardware, and the know-how to use it, would be enough.

        • ParetoOptimalDev@lemmy.today
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          1 year ago

          This comment betrays a technical misunderstanding.

          Not only is it possible, but designing games from the ground up in this way makes it easier for developers to test and make robust software.