• jj4211@lemmy.world
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    18 hours ago

    Yeah, already things were getting harder to follow as people went to address the “strangely sparse cities” problem by flooding the environment with way more stuff aiming for more plausible, but it’s more than you can ever consume and it’s generally hard to know when you are actually supposed to pay attention or not. Finding interesting side quests among the flavor text used to be a thing, but now the flavor text is just overwhelmingly too much for that.

    Of course, there’s recognition of that and games start putting indications of “THIS RANDOM NPC HAS SOMETHING TO SAY” bright over anyone vaguely important. So I suppose in that context NPC flavor text vomit might as well be AI since it’s been clearly indicated as stuff to ignore as background noise. Still disappointed in the decline of “is this important or not” determination being organic.