• hoch@lemmy.world
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    2 days ago

    Funnily enough, I’m excited for new dialog in video games using generative AI. It would be nice for random NPCs to not have the same 3 recorded voicelines, but to actually change what they say based on what’s happening around them.

    But that’s obviously a limited use for AI. It should definitely not be used to lengthen the game and clutter up storylines as you’re kinda describing.

    • jj4211@lemmy.world
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      18 hours ago

      For background NPC, sure nothing lost, at least nothing lost that isn’t already being lost in the “put big exclamations/question marks over NPCs with something actually important to say”. Once upon a time there was a nice experience of evaluating NPC text to determine if there’s an interesting side quest or at least an interesting side story playing out in the dialog. But with the push for more credible ambient NPC instead of big cities with like 25 people living in them that has been significantly lost anyway.