• jj4211@lemmy.world
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    2 days ago

    I think there’s room for someone to recognize there’s an utterly generic facet to an otherwise creative work. If you for example know you just want a generic night skybox, I don’t think there’s going to be more quality by doing it directly.

    However that sentiment carried forward to the assets will rapidly degrade the experience similar to using stock assets.

    • Carnelian@lemmy.world
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      2 days ago

      There’s a balance for sure, again tho I would caution against “knowing” things about your work beforehand. I consider that to be a trap. Skyboxes in particular you can do amazing stylish things very quickly by blowing up unexpected textures and adding a few grounding elements, but we don’t need to drill too deeply into any particular element. Doors don’t open for you if you never try the handle