A year ago, I poked around Steam to see how many game developers were disclosing usage of Generative AI . It was around 1,000, which seemed like a lot to me at the time. If memory serves, that was about 1.1% of the entire Steam library, which has since seen 20,000+ more titles appear. I've been fol
I imagine a lot of indie games can’t really afford to pay or commission artists but still want to have a product that looks presentable. I know someone who does mostly programming but is now considering being a solo dev on a game because generative AI enables him to do it alone.
There definitely exists a spectrum between shovelware, large studios being too cheap to pay actual artists and indie devs having little to no other options.
I thought about doing this, but my plan would be to attach a thumbnail on every piece of AI art declaring “Placeholder AI work”. Then release the game for free that way to gauge interest.
I mean so long as they don’t try to profit off of it I guess. Albeit it still enables all the corporations that are shilling this kind of bullshit so personally I’d not be very interested in their slopware.
I imagine a lot of indie games can’t really afford to pay or commission artists but still want to have a product that looks presentable. I know someone who does mostly programming but is now considering being a solo dev on a game because generative AI enables him to do it alone.
There definitely exists a spectrum between shovelware, large studios being too cheap to pay actual artists and indie devs having little to no other options.
I thought about doing this, but my plan would be to attach a thumbnail on every piece of AI art declaring “Placeholder AI work”. Then release the game for free that way to gauge interest.
I mean so long as they don’t try to profit off of it I guess. Albeit it still enables all the corporations that are shilling this kind of bullshit so personally I’d not be very interested in their slopware.