they’re not really platformers like, eg. Mario, they’re a lot slower with the focus being on environmental puzzles (levers, boxes, elevators, avoiding obvious enemy sight etc), with the occasional escape sequences here and there. The puzzles aren’t really any sort of headscratchers, basically “how do I get there? oh, I drop this box to break the floor here (telegraphed hard)”
If Little Nightmares -series is familiar, they’re basically like that. While the puzzles aren’t hard, they’re generally timed to allow the obvious enemy to get close enough for the player to “pucker up” a bit and then flee the scene with a relief.
they’re not really platformers like, eg. Mario, they’re a lot slower with the focus being on environmental puzzles (levers, boxes, elevators, avoiding obvious enemy sight etc), with the occasional escape sequences here and there. The puzzles aren’t really any sort of headscratchers, basically “how do I get there? oh, I drop this box to break the floor here (telegraphed hard)”
If Little Nightmares -series is familiar, they’re basically like that. While the puzzles aren’t hard, they’re generally timed to allow the obvious enemy to get close enough for the player to “pucker up” a bit and then flee the scene with a relief.