Not sure how many people subscribe to anything on Lemmy, but let’s give it a try

  • derpgon@programming.dev
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    6 days ago

    Wrong, Apple does not provide any additional features besides taking a cut. Sure, maybe they provide the payment process, but that’s it. The moment you subscribe, you might as well forget Apple exists.

    Steam, on the other hand, allows: cloud saves, family sharing, media library, big picture, controller support, Linux support, achievements, community, friends, groups, store with tag search, advanced review features, inventory, couch coop over internet, and fuckton of stuff.

    I’d say 30% is pretty generous, given Steam’s reach. Also you are not forced to use Steam, you can you GOG, Epic (eww), Ubisoft, EA, Amazon, etc., while with Apple you can’t.

    • Septimaeus@infosec.pub
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      5 days ago

      The moment you subscribe, you might as well forget Apple exists.

      Slight disagree on this point. Having subscriptions tracked in one place and easily cancelled with a single tap does offer simplicity and some peace of mind. Unfortunately companies sometimes do unexpected things with subscriptions.

      For example, say you turn off auto-renew during a promotional period. Often companies will take you through a please-don’t-cancel workflow where you have to find the hidden confirmation button. Worse IMO is when they end the promotional period immediately if you don’t keep auto-renew enabled. Protection from stuff like that must have some value.

    • WolfLink@sh.itjust.works
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      5 days ago

      Wrong, Apple does not provide any additional features besides taking a cut.

      I do think 30% is a lot, but this is absolutely wrong.

      Steam, on the other hand, allows: cloud saves, family sharing, media library, big picture, controller support, Linux support, achievements, community, friends, groups, store with tag search, advanced review features, inventory, couch coop over internet, and fuckton of stuff.

      Compare this to the APIs and features Apple provides such as iCloud storage, family sharing, media library (both photos/videos and music, separate APIs), AirPlay, controller support, Game Center achievements and leaderboards, integration with iMessage, two whole game engines to build off of, AR API that’s used even by cross platform AR apps like Pokemon Go, a ton of UI/UX tools, and tons of other stuff you need to make an app.