• Björn Tantau@swg-empire.de
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    1 day ago

    Neverwinter Nights

    The multiplayer is supposedly incredible. But I remember being extremely whelmed by the main game.

    But it’s hard to remember the mid games. Because it is very likely that they didn’t leave any lasting impression.

    And especially if previous titles in a series or from a studio were great a mid game would feel disappointingly bad. Although compared to other games they might actually still be considered great.

    • Rose@slrpnk.net
      link
      fedilink
      English
      arrow-up
      5
      ·
      20 hours ago

      Neverwinter Nights is the best PC game I’ve played, all thanks to the custom content the players made.

      Bioware made the toolset and modding support a big part of the prerelease interviews and live demos. The message to the tabletop RPG crowd was “hey, you can finally build and run your D&D modules as a real DM-led multiplayer group experience online”. Probably the only problem with that marketing was that making modules from scratch was still an involved process and making usually needed scripting skill, so maybe the TTRPG crowd didn’t end up as enthusiastic as they could. But people still ended up making boatloads of great singleplayer and multiplayer-capable adventure modules! And the multiplayer persistent worlds were essentially like MMOs but in small scale.

      I think the built-in campaign was more of a hindrance in retrospect, because if you hadn’t heard this, you probably expected another game like Baldur’s Gate 1/2. A lot of people went in thinking that the official NWN campaign was the main offering. The campaign was incredibly mediocre by Bioware standards because Wizards of the Coast was incredibly needy. They wanted high level of control, and essentially only approved a committee-built pile-of-meh plot, leaving Bioware to build something around that.

      This, by the way, led to Bioware swearing they’d not work with needy licensors anymore and ended up designing Dragon Age instead.

      (And if anyone is saying “wait, didn’t this just happen again with Baldur’s Gate 3?” Yes. Yes it did. WotC is basically impossible to work with.)

    • Droechai@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 day ago

      The original single player is so bad I’m certain it was just cobbled together as a demo of the engine and for inspiration for user content. Then the team had time to develope proper story with the expansions

      • Rose@slrpnk.net
        link
        fedilink
        English
        arrow-up
        3
        ·
        20 hours ago

        Wizards of the Coast spent lots of time in meetings with Bioware to make sure every damn detail of D&D 3e was implemented according to the book. And even longer time micromanaging the campaign design. A lot of the scenarios are essentially repeats of the others - “do these four smaller thingies and then go kick the main baddie” - because getting that approved by WotC was easier.

        Why are there so few D&D games these days? Why do video game dev houses want to make their own RPG systems instead? Well, they don’t want the headache of dealing with WotC.