I’m talking about games that you still like but you had no idea were criticized so much.

The perfect example for me is Sonic Unleashed.

I admit that the game has its bad things, but I would have never imagined that it was so hated at the time… Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that “Sonic was never good”, “Sonic had a rough transition to 3D” nonsense.

  • ch00f@lemmy.world
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    18 hours ago

    Super Mario Sunshine. I thought it was just hard as a kid. Come to learn it’s fucking broken.

    • jacksilver@lemmy.world
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      4 hours ago

      Personally the movement mechanics and the tropical overworld were amazing in this game.

      While the water jetpack may seem like a gimmick, I thought it really changed the platforming in a good way.

      Additionally, I’m a sucker for a good overworld and the amount of things you can unlock or discover in delphino plaza turns it into its own sort of level.

      There is definitely some jank and padding (blue coins) in the game, but it holds up better than Mario 64 in my opinion (just due to the camera issues IN Mario 64).

      • DoucheBagMcSwag@lemmy.dbzer0.com
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        3 hours ago

        Camera issues in Mario 64 are fixed by playing the decomp / homebrew versions that have free camera control. It’s how I first played and 100%d it.

    • ILikeTraaaains@lemmy.world
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      14 hours ago

      I’ve just learned about it right now. I loved it but I thought that it was a skill issue, I’m not a great player overall.

      • ch00f@lemmy.world
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        13 hours ago

        There were so many issues

        • Final boss was lame and level leading to it was slow and tedious completely killing the momentum
        • Camera system was wonky
        • Rocket nozzle barely got any play
        • Jet nozzle was too difficult to control to be useful outside of specific racing segments
        • Pachinko machine physics were fucked
        • The lily pad level was unfairly difficult
        • There was no way to track which blue coins you found. Like even a grey coin marker for already collected coins would have been super helpful.
        • The reward for getting blue coins was pathetic
        • Yoshi was criminally underutilized. The whole juice mechanic was used like twice.

        The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.

        • Paranomaly@sh.itjust.works
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          9 hours ago

          If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.