• Coelacanth@feddit.nu
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    18 days ago

    Great article. The entangling web of endless progression systems is one piece, but one thing they failed to mention is time gating and daily quests. It’s very important for these games to force you to play a little bit every day, instead of in large chunks all at once. This helps move the game subconsciously in your brain from “a game” to “a habit/a hobby”, and that makes your purchasing decisions very different.

    • Quetzalcutlass@lemmy.world
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      17 days ago

      China started drafting legislation cracking down on engagement bait daily tasks a few years ago and some games (like Genshin and other Hoyoverse titles) dropped daily check-in bonuses and made more things reset weekly in response. I think China later backtracked (IIRC the politician pushing the laws fell out of favor?), but not feeling forced to log in every day made those games so much less stressful.

      I haven’t played anything in the genre in years, but I wouldn’t be surprised to hear that crap crept back in again.

      • wccrawford@discuss.online
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        17 days ago

        I’ve played Genshin almost since the start (took a break for a while) and it’s had daily tasks the whole time. You earn gems and other in-game rewards every day for it. There’s also an additional web-based daily checkin as well.

          • wccrawford@discuss.online
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            2 days ago

            I’m not sure what you mean. The in-game reward path still has a daily “check in” task for points. And the daily “do 4 tasks” thing is in there, though they’ve opened it up a lot, which I really appreciate. (You can now do quests, open chests, or anything that costs energy to complete them, as well as the standard 4 mini-quests.) And the web checkin is still daily, with only 3 days that you can reclaim by visiting certain pages.

            • Quetzalcutlass@lemmy.world
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              2 days ago

              It looks like the game that changed its dailies was Star Rail, not Genshin Impact. Which makes sense: I remember seeing the change in-game but I haven’t played Genshin since around the time of that event in Enk… whatever the underground area is called.

              I’m trying to find good articles about it but internet search is abysmal these days, especially for news outside the anglosphere. I did find a forum thread about the Star Rail change as well as a Reddit comment translating and explaining the proposed law though.

              The TL;DR of it all seems to be that some time around December 2023, new restrictions were proposed affecting gacha games to curb addicting behavior. The news caused stock prices for affected Chinese companies to plummet, and the person who proposed the law was quickly removed from his position and the proposal dropped.

              • wccrawford@discuss.online
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                1 day ago

                Ah, yeah, I think I remember that. It was pretty obvious it would be brutal for a lot of gamedev companies there, and I wasn’t surprised at all that it didn’t end up going through.