These days I have been playing the catalog of the PlayStation 1 and 2 games that marked me when I was young or at the time I couldn’t play: the trilogy of Crash Bandicoot, Spyro, Rayman, Jak and Daxter, Sly Cooper, Ratchet and Clank, etc… And I realized that nowadays you practically don’t see characters like that in video games anymore.

Just as there was a time when all games were made for children, nowadays it seems that all games are made for teenagers and adults. Even those that don’t seem to be, such as Astrobot, appeal to the nostalgia of the more adult public.

What kind of heroes does my nephew have, for example? There’s Sonic, and it’s something in which we have a connection, but Sonic and other heroes that still remain current, like Mario or Link, are from an era that long predates him and perhaps for him they feel more like a thing of the past, similar to how I feel about Sailor Moon or Mazinger Z, which were heroes of my older siblings and parents respectively.

I don’t know of any heroes that are specifically intended to appeal to young people like my nephew, at least not in a “wholesome” way. Much of what he likes was not made with the child audience in mind, such as Five Nights At Freddy’s or Among Us; and what does, was made for more predatory motives, such as Poppy Playtime or Garten of Banban. The only thing I can think of is Minecraft and… I don’t know, it just doesn’t add up for me.

My nephew doesn’t have a Crash, a Spyro, a Sly to be nostalgic about when he gets to my age.

It’s a little… Bleak…

  • yesman@lemmy.world
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    2 days ago

    Gaming is an grownup hobby for adults. Under 18yo are less than a quarter of gammers.

    This idea that games companies don’t understand their customers is a myth. They know who plays their games and more importantly who buys their games.

    When games companies act in ways that disappoint, cheat, or exploit their customers, it’s not because they goofed (usually). It’s because they’re business assholes and customer satisfaction is subordinate to plenty of sinister things that are opaque to the gaming public.

    • theneverfox@pawb.social
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      2 days ago

      No, it’s because consulting companies like McKinsey tell Microsoft, ea, and Ubisoft that micro transactions will make stock go up, then they go to investment groups and say micro transactions are the sign of a gaming company about to make money

      They have all the metrics, they aren’t doing what makes them the most sales or revenue. They’re doing what makes the stock price dance

    • zalgotext@sh.itjust.works
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      2 days ago

      They know who plays their games and more importantly who buys their games.

      Is this not a bit of a “chicken and egg” argument though? Adults have pretty much always been the ones buying games, but they haven’t always been making them for adults. Even if kids are less than a quarter of all gamers, they’re still a sizeable chunk of the audience. Doesn’t really make sense to just ignore them.

    • 3DMVR@lemm.ee
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      2 days ago

      yeah kids that do game play free to play games for the most part